# Any plans for tail holes and such?

**URL:** <https://discourse.cataclysmdda.org/t/any-plans-for-tail-holes-and-such/27361>\
**Category:** The Drawing Board\
**Created:** [November 29, 2021, 2:38am UTC](https://discourse.cataclysmdda.org/t/any-plans-for-tail-holes-and-such/27361 "2021-11-29T02:38:04Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [November 29, 2021, 4:21pm UTC](https://discourse.cataclysmdda.org/t/any-plans-for-tail-holes-and-such/27361/5 "2021-11-29T16:21:47Z")

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The status quo on this is still

> [@Thoughts on Mutation](https://discourse.cataclysmdda.org/t/thoughts-on-mutation/3659/22):
>
> I’m sympathetic to the desire to mitigate the drawbacks of mutations somewhat, but they are intended to be drawbacks, so we’re talking about mitigation here, not removing all penalties for them. Any solution for “mutation-fit” clothing needs to be relatively simple. An example would be a “mutation fit” flag, and a corresponding “minor” version of the mutation flag that makes a mutation incompatable with clothing. The main problem with that is the flag would necessarally reduce effectiveness o…

and

> [@Thoughts on Mutation](https://discourse.cataclysmdda.org/t/thoughts-on-mutation/3659/32):
>
> Ok, we’re maybe getting somewhere, the individual mutations could be augmented with information about what penalties they inflict on clothing when the clothing is fit for them. Along with this, altered clothing would need to have a list of the mutations they’ve been fit for attached, so your trenchcoat knows it has an extra-high split for your tail, and cutouts for your wings, and enlarged sleeves so you can put it on over your talons. That’s all abstracted away as accumulative penalties thoug…

Briefly, add more detailed info to mutations outlining what is conflicting, what the impact is, and how it can be mitigated, then we can have a tailoring action to apply that mitigation to articles of clothing.

There’s a potentially problematic part I don’t have a solution for, which is when mitigations are appropriate to apply to different articles of clothing.

On the balance side, only some mutations are reasonable to have these mitigations for, and the mitigations are going to have tradeoffs such as lowered coverage and durability.

Then there’s the primary issue, which is that in the last 8 years, no one has as much as attempted to implement this system.

My suspicion is that the people willing to implement said system as I’ve outlined it aren’t interested in doing it, and the people that really want a system for this are put off by the balance goals. Everyone I’ve talked to that said they want to work on this has argued that all mutation penalties and clothing conflicts are solvable, and usually they also argue that it would be trivial to do. When people realize that they aren’t going to be able to completely nullify all mutation drawbacks, they drop it.

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