# Ant spawn's

**URL:** https://discourse.cataclysmdda.org/t/ant-spawns/5241
**Category:** The Garage
**Created:** [February 28, 2014, 3:36pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241 "2014-02-28T15:36:16Z")
**Posts on this page:** 15
**Page:** 1

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [February 28, 2014, 3:36pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/1 "2014-02-28T15:36:16Z")

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It’s not a bug, more like a suggestion. It’s would be good to limit ant’s spawn somehow. Or make them not go far away from theyr hill at least.

 ![](http://i.imgur.com/m2gYO0H.jpg)

It’s a town several map tiles away from anthill. I think this is just to much. Maybe it’s should be limited by some factors, so they don’t clog up the screen like that?

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [February 28, 2014, 3:52pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/2 "2014-02-28T15:52:41Z")

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How much is ‘a few’ map tiles? Generally, their range is around 10 map tiles.

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### Author: ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)
#### Post date: [February 28, 2014, 4:03pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/3 "2014-02-28T16:03:49Z")

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They are ants. Have you seen a disturbed ant swarm before? they look like that.

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [February 28, 2014, 4:21pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/4 "2014-02-28T16:21:03Z")

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I didn’t disturb them this time actually 🙂 And my house were maybe 3-4 tiles away.  
In my previous games i did raid some hills tho, and didn’t see so much ants even inside. Probably because the longer player stays in the region, the bigger criter population gets?

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### Author: ![Inadequate](https://avatars.discourse-cdn.com/v4/letter/i/b9e5f3/32.png) [@Inadequate](https://discourse.cataclysmdda.org/u/Inadequate)
#### Post date: [February 28, 2014, 4:44pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/5 "2014-02-28T16:44:12Z")

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Yeah, I think spawn rates could stand to include drop-off rates that take distance from the spawning point into account. I remember when swamps were pretty much game-ending deathtraps because once you walked past one, you’d forevermore be swarmed by a neverending stream of swamp creatures no matter where you went.

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### Author: ![Soyweiser](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/soyweiser/32/37_2.png) [@Soyweiser](https://discourse.cataclysmdda.org/u/Soyweiser)
#### Post date: [February 28, 2014, 5:35pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/6 "2014-02-28T17:35:09Z")

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iirc the ants and a lot of other spawns use the dynamic spawn system. The more noise, the more ants. Perhaps they should be despawned indeed.

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [March 2, 2014, 7:39pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/7 "2014-03-02T19:39:35Z")

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I’m very sorry… but i had to do THIS.

 ![](http://i.imgur.com/NiXCjbE.png)

Poor ants.

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### Author: ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)
#### Post date: [March 2, 2014, 7:43pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/8 "2014-03-02T19:43:08Z")

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You sure your name isn’t The Ant Agonizer? 😃

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### Author: ![StopSignal](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stopsignal/32/1923_2.png) [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)
#### Post date: [March 2, 2014, 8:07pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/9 "2014-03-02T20:07:27Z")

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I think ants should behave the way they do in real life: moving in little groups, in line. Maybe even going to take leaves from the bushes while warrior ants stay in the cave, with the larvae.

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### Author: ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)
#### Post date: [March 2, 2014, 8:20pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/10 "2014-03-02T20:20:48Z")

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> [@HunterAlpha1](#):
>
> You sure your name isn’t The Ant Agonizer? 😃

Nice one!

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [March 2, 2014, 9:09pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/11 "2014-03-02T21:09:14Z")

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It’s sure feels wrong, when one can walk inside anthill and face almost no resistance on theyr way to queen chambers. Also more wrongs - there was two queens. Well, at least that much i found untill my batteries ran out.  
Acid rain came next day morning…

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### Author: ![Oragepoilu](https://avatars.discourse-cdn.com/v4/letter/o/4da419/32.png) [@Oragepoilu](https://discourse.cataclysmdda.org/u/Oragepoilu)
#### Post date: [March 2, 2014, 9:17pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/12 "2014-03-02T21:17:50Z")

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It’s a know-stuff from a long time as far as i know.  
Maybe someone will deal with this using a despawn-code (also needed for almost every no-zombies spawn), but don’t hope much on this, there is actualy enought to do.

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### Author: ![HunterAlpha1](https://avatars.discourse-cdn.com/v4/letter/h/6f9a4e/32.png) [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)
#### Post date: [March 3, 2014, 1:33am UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/13 "2014-03-03T01:33:30Z")

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[quote=“qurvax, post:11, topic:5241”]It’s sure feels wrong, when one can walk inside anthill and face almost no resistance on theyr way to queen chambers. Also more wrongs - there was two queens. Well, at least that much i found untill my batteries ran out.  
Acid rain came next day morning…[/quote]Yeah there definitely needs to be more soldier ants hanging around the entrance to the anthill, as well as more hanging around the queen’s chamber.

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### Author: ![bubbadoo14](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bubbadoo14/32/2716_2.png) [@bubbadoo14](https://discourse.cataclysmdda.org/u/bubbadoo14)
#### Post date: [March 3, 2014, 9:59am UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/14 "2014-03-03T09:59:51Z")

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I have had an ant queen spawn right next to my base while I was raiding, when I got back the Queen had laid millions of eggs outside my kitchen window and I was chased out by a bunch of soldier ants, I was so pissed I spawned some NPC’s to help take the ants out. I also one time saw an Ant Queen pass by my house again, I tried following it to see when it would lay some useful eggs, but I got bored (damn thing is SOOOO SLOOOOWWWW) and went to organise my house and when I got back to check on it in a few ingame minutes time it had disappeared and I couldn’t find it! This was also the experimental the day befor 0.A came out so it may have been fixed?

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [March 3, 2014, 4:07pm UTC](https://discourse.cataclysmdda.org/t/ant-spawns/5241/15 "2014-03-03T16:07:34Z")

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I very much doubt it. There was no words of someone messing around non-z spawn code for quite a long time 🙂 At least on the forums.  
Well, since we have stable out, maybe it’s time for ppl who can actually code, to consider looking into the matter.
