# Animal calls for hunting

**URL:** <https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739>\
**Category:** The Drawing Board\
**Created:** [January 25, 2015, 2:23am UTC](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739 "2015-01-25T02:23:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Post date:** [January 25, 2015, 2:23am UTC](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739/1 "2015-01-25T02:23:30Z")

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What if you could learn and perform different animal calls to attract or repel certain animals based on your survival skill? Would be nice to be able to attract a moose within so many tiles instead of trying to track one down. same for a bear or a turkey, etc.

Or maybe instead of an ‘animal call function’, it could just be a craft-able item of some sort(mating calls, pherimones, etc.). I don’t know a LOT about hunting, but it seems like you could find stuff like that at a sporting good store or as starting equipment for a bow hunter if nothing else.

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**Author:** ![Flashlight\_Hoarder](https://avatars.discourse-cdn.com/v4/letter/f/e274bd/32.png) [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Post date:** [January 25, 2015, 2:36am UTC](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739/2 "2015-01-25T02:36:16Z")

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I love both of these ideas.

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**Author:** ![CosmicKobal](https://avatars.discourse-cdn.com/v4/letter/c/977dab/32.png) [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Post date:** [January 26, 2015, 5:50pm UTC](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739/3 "2015-01-26T17:50:41Z")

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just had a thought;

Would zombies be attracted to animal noises? so, if you tried to call a moose, would you end up calling all zombies in that range as well? if so, some kind of pheremone attractant would be better
