Yeah I know that the faction stuff is a far-shot (at the moment at least, but you can hope
)
SO some further Ideas:
Regarding the Power: Wind, Solar, Burn-Generators (from oil, gasoline, over to everything else burning), âBioâ generators (Produce enegy from LIVING organic stuff. So if you put a squirrel in you get power, but only a little amount⌠So the bigger the living creature is the more energy you get), Steam generators/turbines (mainly combined with Boilers/Fission Reactors), Fusion Power (it seems they have reached this level of technology already in-game, just look at the Fusion-weapons) and more⌠(if someone has more ideas please post them)
Some Machines: Assembler: It will make stuff for you if you provide a âBlueprintâ and the needed materials, it could even break down other stuff to get the needed materials and has in internal-storage for materials and an output for the finished product. Example: You want a hammer, so you provide the Blueprint for it and the materials and it will make you an hammer after some time (maybe after less time than you would do it, it is a machine after all⌠It could be present in different âqualitiesâ the better the machine the faster it works and the lower âqualitiesâ work slower than you), mainly so you can do other stuff while the product is produced.
Automatic-Garden: It will take care of the plants for you. It will water, plant and harvest for you, you just have to provide seeds, water or other stuff needed. It has an internal Storage and an output.
Auto-Well/Waterpump: to get groundwater for your machines/generators or yourself for drinking (groundwater is NORMALLY clean)
Water-Purifier: To clean your water at an better rate/do it automatically
These machines could range from 1 tile big to 10 by 10 tile in size (or even bigger if you want), of course it would take more power and âCapacityâ to opperate them (maybe for every tile?..)
Computer/Workingstation/Control-unit: Mainly for âresearchâ (to find âBlueprintsâ [ofc you can make an Blueprint for every recipe you already know yourself]), to find higher Blueprints for stuff you normally canât build yourself/otherwise. (Genetic Research especially for yourself and you can specifically say what you want [cure my lightweight, give me Nightvision etcâŚ], Automation [for the Assembler/Auto-Garden or to get higher qualities of them], CBM reserach, Cloning and AI [to keep your machines optimised and controll auto-collectors to provide raw-materials for your machines. Like wood for assembler/Burn-Generator. The AI could even go ârougeâ if your computer/electronics skill is to low]), to controll your Machines (maybe you can add extra RAM to improve it, but only to an certian extend in one tile) etcâŚ
AI-Core: The place where your AI is located, can be upraded with software-updates/Hardware-updates. It could even âresearchâ for you if you want to do other stuff. But be aware that there is an risk of it getting ROUGE, either if your Computer skills are to low / you rushed it programming / your Electronics skill is to low / you make mistakes with installing new hardware etc⌠It wouldnât happen instantly, it could take some time to âcorruptâ/activate the âbadâ side of the AI, so you have still time to fix the problem (if you think there is, or you make regular âupdatesâ to check the Programming/Hardware for malfunctions/problems).
Cloning-Machine: Here you can clone living beings, from squirrels, over dogs, to Humans (including yourself!). You could even âcreateâ beings from scratch (what shall it be? Humanoid? A canine? What traits shall it have? How strong, intelligent⌠What mutations/traits shall it have?). Ofc it would take a good amount of âresearchâ to get it/get more options to clone/create. You could even create a second body for you in case you die/Mutate into a way you didnât want to or even just to keep working untill your âmainâ body is fully healed/cleaned of problems (unwanted Mutations/addictions etc.)
âInstallerâ/Auto-Medlab: To âinstallâ CBMs in an controlled matter. You programm it and it performs the installation for you, just make sure you programmed it correctly/that the AI isnât ROUGE, to prevent âaccidentsâ (bad/broken CBMs, controlled by the AI etcâŚ). You could even put an clone into here to upgrade it in advance, in case you need some special CBMs ALL the time.
Ideas for (Nanite based) CBMs:
Brainlink: So you can control robots wich belong to you / to be able to transfer into a âspareâ body of yourself in case you die.
Nanite-Armor: For every body-part, it is reactive and hardens upon impact, and can close wounds but WONâT heal the damage done (you may stop bleeding but your arm is still messed up) and it will cost an (smal) amount of energy/power to keep them closed until you heal them
Genetic-control-system: Keeps track of your mutation status and can âcleanâ you from Mutations / can prevent you mutating (if you want), BUT the âcleaningâ takes a LOAD of power AND itâs painfull (itâs more of an brute-force cleaning rather than an de-mutation, the nanites will go from [body] cell to cell to ârepairâ the mutation)
Electronics-link: It acts as an fingerhack, it also alows you to provide power to your other electronics (flashlight etcâŚ), acts as an USB drive (to carry your programms around [Blueprints, AI Backup etcâŚ]) and allows you to interact with computers and other electronics more âdirectâ (if combined with the Brainlink, you could get your AI/Computer to help with hacking, will provide an bonus to Computer skill and will speed up the overall speed of hacking/working on an Computer/AI. But there are risks too: You can get stunned, get serious pain [it IS directly linked to your brain after all] or can get taken over by an AI [wich will result in an game over {unless you had an âcopyâ of your mind stored for such a case in a cloned body} and your former body will wander around as an AI controlled enemy])
Other Nanite âstuffâ:
Nanite-Power-Suit: Like in Crysis and it will need an UPS/Power-suit CBM to provide power to it, OR you could use it without it, BUT this suit has drawbacks: If you take too much damage it will save your live but will be permanently fused with your body (wich will make you funerable to emps etcâŚ), if used without power-source it will take âpowerâ from your body wich will cause you pain and will make you hungry faster.
Nanite-Repair-Kit/Nanite-Assembler (Pocket Assembler): You can repair/build/make EVERYTHING with it and will only need some base materials (nearly broken sword? You need metal. Clothes? You need the material itâs made out of. EtcâŚ), but it costs a good amount of power (takes power from the source you want: UPS, batteries, your internal Power [needs Electronics-Link])
âPortableâ-AI: Itâs like the static AI, but with less capacity and power. YOu can integrate it in your Nanite-Equipment, or even into your body (if you want to, but beware if it goes ROUGE), but normally it will come in the form of an wristwatch, over PDA to an 1m X 1m cube (your preferences, but the bigger the more Capacity but also bigger power usage)
You can allow your AI to controll these Nanite Stuff to maximise power-usage to usefullnes (the AI will improve the power usage/speed/ability over an non-Intelligent Programm) but be carefull: If the AI goes ROUGE⌠You really donât want to know what COULD happen⌠
Most of the Stuff I posted is EXTREMLY High end and hard to get/research and will cost a good amount of materials and skills (and even machines to build the nanites / you have to find your first nanites to âkick-startâ. Do you think you can build Nanites with normal Machines? NO YOU CANâT!)
And finally something completly different: Recharable Batteries! (Why arenât they in the game already⌠If they already are then I never found themâŚ)
More to follow. Critisism allowed.
Thank you all in advance!