To begin with,
I do some Roleplays from time to time and one of my characters is a pyrokineticist. I realised that would be a nice trait to choose for our characters in Cataclysm (or it could be added as a mutation, which seems more sensible).
Iāve thought about it for some time and made a template of how it would look:
Pyrokineticist
Cost: 2
"You have a paranormal and terrifying ability to generate fire out of nothingness - from a little spark to a blazing fireball. Doing such things makes you feel really bad, though."
Character would be generally able to set things on fire, be it by touch or from the distance. By some sort of a menu he would choose the power of the charge and the mean of discharging (sparks, rays, fireballs, exploding bombs etc.). There should be a hidden meter of usage of the ability; the more fire we play with, the more unstable we become, up to the point of spontaneously generating fire in the least suitable moments (when sleeping for example xD ). OR/AND generating fire would cause being light-headed and pain, amounts of which would rise drastically if we overuse the power. In extreme cases there would be nose-bleeding and passing out, maybe even brain frying.
The more complicated alternative introduces us learning to harness the power (first we could not control it at all, burning poor npcs by accident and melting down cars, etc., of course additionally feeling more and more sorry and sick)
Or there could be a negative counterpart.
Unstable Pirokineticist
Cost: -4
Effects as described above, all the bad things making us thinking suicidal.
Ye, I think itās all.
I know it looks hilarious if we take realism into consideration, but hey, we can already mutate ourselves into bears and shoot lightnings from our fingers, so why not?
I will be thankful for any support or criticism.