# An idea for a clothes fitness rework

**URL:** https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049
**Category:** The Drawing Board
**Created:** [July 31, 2018, 7:00am UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049 "2018-07-31T07:00:00Z")
**Posts on this page:** 4
**Page:** 1

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### Author: ![Zodroc](https://avatars.discourse-cdn.com/v4/letter/z/bbe5ce/32.png) [@Zodroc](https://discourse.cataclysmdda.org/u/Zodroc)
#### Post date: [July 31, 2018, 7:00am UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049/1 "2018-07-31T07:00:00Z")

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My goal was to increase the flexibility of the fitness system, especially in regards to mutations. It seems weird to me that a normal human, a freakishly huge mutant, and a mutant with butterfly wings can all fit perfectly inside the same XL Survivor Suit.

**How the fitness system would work:**  
Each type of apparel would have a max\_fitness number (100 for all current non-oversized clothes). Each individual piece of clothing in a game would have a fitness\_level. Clothes found in the world would generate with a fitness\_level between 0 and the max\_fitness of that item. All custom made clothing would have a fitness\_level equal to its max\_fitness. Types of clothing would have modifiers to their fitness\_level based on a character’s traits or mutations. A simple example would be gendered clothing having reduced fitness\_level if your character is the wrong gender.

Each body part would have a fitness\_requirement property (let’s say 75 for a normal human). A piece of apparel’s fitness would be determined by comparing the apparel’s fitness\_level to your body’s fitness\_requirement. If fitness\_requirement - fitness\_level is \<= 0 (clothing with 75-100 fitness\_level for a normal human) it fits perfectly, If it’s between 1 and 50 (25-74 fitness\_level for a normal human) it fits normally, between 51 and 75 (0-25 fitness\_level) it fits poorly and would add encumbrance, any higher and it would be unwearable.

**How mutations would work:**  
Deforming mutations would increase the fitness\_requirements of the effected body parts, with especially deforming mutations making normal clothes unusable. One-size-fits-all clothing such as wraps and holsters would have a max fitness high enough to fit over even the most deformed body parts. However, I would not include clothing specifically made for mutants, such as tentacle sleeves and XL clothing, in the one-size-fits-all category.

I would also divide deforming mutations into two main categories: oversized (huge, hooves, muzzles), and extra-limbs(wings, tails, horns).

I have two different ideas for how to manage oversized mutations. The first is to modify how XL clothing works. XL clothing would have a max\_fitness of 0, making them simply to large for a normal human to wear, but they would give fitness\_level bonuses if your character has an oversized mutation. The second idea is to add an “Enlarge” modification for apparel. This would cost extra material and increase encumbrance, but add a fitness\_level bonus for oversized mutations.

For extra-limbs mutations I would add a “cut holes” modification for apparel. This would reduce coverage, and possible warmth, of a piece of clothing. In exchange, it would add the ALLOWS\_NATURAL\_ATTACKS flag and increase the fitness for extra-limbs mutations.

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### Author: ![Mantar](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mantar/32/42_2.png) [@Mantar](https://discourse.cataclysmdda.org/u/Mantar)
#### Post date: [July 31, 2018, 1:28pm UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049/2 "2018-07-31T13:28:01Z")

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I think you want “fitting” or “size” not “fitness.”

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### Author: ![Bl4nk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bl4nk/32/2644_2.png) [@Bl4nk](https://discourse.cataclysmdda.org/u/Bl4nk)
#### Post date: [July 31, 2018, 2:40pm UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049/3 "2018-07-31T14:40:13Z")

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It sounds neat since i like to play mutants. And the fact that, i mean there exist XL clothing in the game why do someone can’t make it’s fav clothing bigger if it has size increasing mutations? But of course, that in order to change the size of your clothing you should have good tailoring skills right?

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### Author: ![another\_guy](https://avatars.discourse-cdn.com/v4/letter/a/bc79bd/32.png) [@another\_guy](https://discourse.cataclysmdda.org/u/another_guy)
#### Post date: [December 17, 2018, 10:00am UTC](https://discourse.cataclysmdda.org/t/an-idea-for-a-clothes-fitness-rework/16049/4 "2018-12-17T10:00:56Z")

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Maybe you could have a body type generated depending on your characteristics, and the clothes would fit based on that.

Low Strength, Low Dexterity = Fat body  
High Strength, Low Dex = Bulky body  
Low Strength, High Dex = Thin body  
Med Strength, High Dex = Toned, lean body

You get the idea.
