[quote=“Chezzo, post:206, topic:9710”]Some of the stuff never worked for me, like danger music and the hulk music and such, and that was kind of disheartening, not knowing what worked and what didn’t.
But, when someone suggested I set the danger music to Highway to the Dangerzone, it made me look in the debug file, and I found I had added an extra comma and that was breaking everything after the error.
So now it all works! Same url, didn’t want to mess up peoples’ links.[/quote]
Under what circumstance does danger music play? Proximity to a hostile mob, or something else? Also, what determines the current level (low/medium/high/extreme) of danger? Is it a number of hostile mobs, or character HP, or a combination of both?
I’m sure this was brought up at some point, but is it possible to add sound effects when items are used? I feel the following are missing, in particular:
[ul][]Putting on/taking off clothes (can be some generic coat “rustling”, doesn’t have to be too accurate).
[]Switch toggle when turning a flashlight on/off.
[]Gulping when drinking water (can be used for all liquids). Adding can opening SFX to fizzle drinks can further increase immersion.
[]Crunching when eating snacks or dry food.
[]Tearing/stretching when applying a bandage (can be a different effect for applying a medkit).
[]Cocking weapons when wielding them.[/ul]
I don’t know how the code is implemented but couldn’t these depend on the message log pretty much? Message x is toggled, corresponding sound y is played. If it’s as simple as editing the .json file that comes with the pack I can look into it myself but I can’t promise anything since I know zero coding.