# Ambient sounds

**URL:** https://discourse.cataclysmdda.org/t/ambient-sounds/9710
**Category:** The Lab
**Created:** [May 31, 2015, 8:52am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710 "2015-05-31T08:52:35Z")
**Posts on this page:** 20
**Page:** 6

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### Author: ![vache](https://avatars.discourse-cdn.com/v4/letter/v/ea666f/32.png) [@vache](https://discourse.cataclysmdda.org/u/vache)
#### Post date: [August 18, 2015, 2:57pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/101 "2015-08-18T14:57:26Z")

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You can use the tiles version in ASCII mode. But, as far as I know, the sound options are built off of SDL, which is what we use for the tiles builds, so I don’t think there is a way to get sounds in the console build at this time.

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [August 18, 2015, 4:29pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/102 "2015-08-18T16:29:56Z")

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It’s possible to do it that way if there’s demand, but right now the build system isn’t set up to support it.

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### Author: ![Dlightfull](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)
#### Post date: [August 18, 2015, 5:32pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/103 "2015-08-18T17:32:00Z")

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Is there any difference between the tiles version used with ascii graphics and the console version (besides size)?

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### Author: ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)
#### Post date: [August 24, 2015, 8:59am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/104 "2015-08-24T08:59:11Z")

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Hey, so whats new on the audio front? I love all the atmosphere, but when will someone add new sounds? And hows that soundpack idea coming along? Anyone?

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### Author: ![Chezzo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/chezzo/32/429_2.png) [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)
#### Post date: [August 25, 2015, 4:46pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/105 "2015-08-25T16:46:30Z")

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Well, tl:dr, we did it! Go here and unzip into your CDDA folder:

[http://chezzo.com/cdda/catasounds.zip](http://chezzo.com/cdda/catasounds.zip)

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### Author: ![tomthenomad](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tomthenomad/32/354_2.png) [@tomthenomad](https://discourse.cataclysmdda.org/u/tomthenomad)
#### Post date: [August 26, 2015, 12:06pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/106 "2015-08-26T12:06:16Z")

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EDIT: I managed to get the sound mod working. Here’s instructions for noobs (like me):

1. Download and unpack latest experimental build from here: [http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/](http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/)

2. Download sound mod: [http://chezzo.com/cdda/catasounds.zip](http://chezzo.com/cdda/catasounds.zip)

3. Unpack sound mod into Cataclysm directory, overwriting all the conflicts.

Worked for me. 🙂

(Maybe I’m just dumb, but the steps above took me an hour to figure out… I made the mistake of trying to use the “stable” builds).

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### Author: ![Graphical](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/graphical/32/12739_2.png) [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)
#### Post date: [August 26, 2015, 8:02pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/107 "2015-08-26T20:02:01Z")

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Lol, didn’t realise how much I DID sound like I was true TL;DR.

Just wanted to know about the changelog-level stuff - what new sounds youre working on, etc.  
I’ve been stalking [http://tools.cataclysmdda.com/changes](http://tools.cataclysmdda.com/changes) just for a new sound feature 😃

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [August 29, 2015, 11:36am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/108 "2015-08-29T11:36:44Z")

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got to admit I love playing with sound now.

I am normally pretty dumb at this game as I never tend to watch the logs so I miss important info.

Now I can hear explosions going off in the distance and other things :).

i cant wait to get monster sounds as of now I cant hear any zeds etc.  
Car sounds will be epic to 🙂

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### Author: ![derval](https://avatars.discourse-cdn.com/v4/letter/d/bcef8e/32.png) [@derval](https://discourse.cataclysmdda.org/u/derval)
#### Post date: [August 29, 2015, 1:18pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/109 "2015-08-29T13:18:11Z")

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Great mod! Really brings immersion to a new level.  
Just a comment: breathing sounds are maybe a bit too loud and prominent.

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### Author: ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)
#### Post date: [August 30, 2015, 2:42pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/110 "2015-08-30T14:42:13Z")

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Used this in my game last night, and it is AMAZING!

I particularly love the relaxing rain sounds… 🙂

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### Author: ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)
#### Post date: [August 30, 2015, 2:50pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/111 "2015-08-30T14:50:36Z")

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Damn you JazzGuru

I thought this was an update damn you 😛

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### Author: ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)
#### Post date: [August 30, 2015, 8:26pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/112 "2015-08-30T20:26:19Z")

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LOL sorry… 🙂

Just saying thanks to the bosses who spend their free time producing this stuff for us… 🙂

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### Author: ![Tineen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/tineen/32/364_2.png) [@Tineen](https://discourse.cataclysmdda.org/u/Tineen)
#### Post date: [September 10, 2015, 11:01pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/113 "2015-09-10T23:01:32Z")

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Amazing work, thank you for this 🙂

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### Author: ![Cosmitz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cosmitz/32/1102_2.png) [@Cosmitz](https://discourse.cataclysmdda.org/u/Cosmitz)
#### Post date: [September 22, 2015, 9:07am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/114 "2015-09-22T09:07:28Z")

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Can i find a list of sound triggers without assigned sounds? I’d really love to contribute since i have a bit of experience in this field.

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### Author: ![Pumbletron](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/pumbletron/32/222_2.png) [@Pumbletron](https://discourse.cataclysmdda.org/u/Pumbletron)
#### Post date: [September 22, 2015, 11:54am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/115 "2015-09-22T11:54:53Z")

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Awesome sounds! Love it, keep up the good work.

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### Author: ![cliffs](https://avatars.discourse-cdn.com/v4/letter/c/94ad74/32.png) [@cliffs](https://discourse.cataclysmdda.org/u/cliffs)
#### Post date: [September 23, 2015, 5:06am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/116 "2015-09-23T05:06:29Z")

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One way I can think of is to add a log message in sfx::play\_variant\_sound(). Then people can know what sound is currently being played and add them into the soundset.json to see the result without modifying & compiling the code.

> [@Cosmitz](#):
>
> Can i find a list of sound triggers without assigned sounds? I’d really love to contribute since i have a bit of experience in this field.

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### Author: ![Cosmitz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cosmitz/32/1102_2.png) [@Cosmitz](https://discourse.cataclysmdda.org/u/Cosmitz)
#### Post date: [September 23, 2015, 1:12pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/117 "2015-09-23T13:12:31Z")

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Some of the more noticeable ones missing:

Smash 3 variants:

> **[Smash3](https://instaud.io/c8j)**
>
> Instaudio lets you share your audio quickly and easily.

  

> **[Smash1](https://instaud.io/c8h)**
>
> Instaudio lets you share your audio quickly and easily.

  

> **[Smash2](https://instaud.io/c8i)**
>
> Instaudio lets you share your audio quickly and easily.

Pulp zombie:

> **[Smashzombie](https://instaud.io/c8g)**
>
> Instaudio lets you share your audio quickly and easily.

.ogg’s:  
[https://fil.email/SnUSQ](https://fil.email/SnUSQ)

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### Author: ![Beanzy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/beanzy/32/488_2.png) [@Beanzy](https://discourse.cataclysmdda.org/u/Beanzy)
#### Post date: [September 24, 2015, 9:26pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/118 "2015-09-24T21:26:37Z")

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Where do I add your .oggs and what lines do I add to the .json?

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### Author: ![Cosmitz](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/cosmitz/32/1102_2.png) [@Cosmitz](https://discourse.cataclysmdda.org/u/Cosmitz)
#### Post date: [September 25, 2015, 10:26pm UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/119 "2015-09-25T22:26:58Z")

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If i’d know or have the time to scrounge around in the code, i would, but i’m hoping someone will come along and integrate them.

A few more:

Cloth ripping 3 variants:

> **[Clothrip](https://instaud.io/cdJ)**
>
> Instaudio lets you share your audio quickly and easily.

  

> **[Clothrip2](https://instaud.io/cdK)**
>
> Instaudio lets you share your audio quickly and easily.

  

> **[Clothrip3](https://instaud.io/cdQ)**
>
> Instaudio lets you share your audio quickly and easily.

Solder repair:

> **[Solderrepair](https://instaud.io/cdO)**
>
> Instaudio lets you share your audio quickly and easily.

Sowing 2 variants:

> **[Sow1](https://instaud.io/cdR)**
>
> Instaudio lets you share your audio quickly and easily.

  

> **[Sow2](https://instaud.io/cdS)**
>
> Instaudio lets you share your audio quickly and easily.

OGGs:

[https://fil.email/7qD6P](https://fil.email/7qD6P)

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### Author: ![Midaychi](https://avatars.discourse-cdn.com/v4/letter/m/ed8c4c/32.png) [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)
#### Post date: [September 29, 2015, 9:55am UTC](https://discourse.cataclysmdda.org/t/ambient-sounds/9710/120 "2015-09-29T09:55:21Z")

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[quote=“tomthenomad, post:106, topic:9710”]EDIT: I managed to get the sound mod working. Here’s instructions for noobs (like me):

1. Download and unpack latest experimental build from here: [http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/](http://dev.narc.ro/cataclysm/jenkins-latest/Windows/Tiles/)

2. Download sound mod: [http://chezzo.com/cdda/catasounds.zip](http://chezzo.com/cdda/catasounds.zip)

3. Unpack sound mod into Cataclysm directory, overwriting all the conflicts.

Worked for me. 🙂

(Maybe I’m just dumb, but the steps above took me an hour to figure out… I made the mistake of trying to use the “stable” builds).[/quote]  
check musicset.json  
The file endings are listed as .mp3 but you probably wanted .ogg

also you don’t have nenadsimic\_menu\_selection\_click.ogg defined anywhere! No click!

Edit:

Actually now that I look at soundset.json in your /data/sound/ I see that the entire file is formatted incorrectly and never loads in the first place. You can see it in the debug log. Compare soundset.json and vulkans-soundset.json ; the vulkan one is correct.

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