# \[Algorithm\] How to generate random grass on field

**URL:** <https://discourse.cataclysmdda.org/t/algorithm-how-to-generate-random-grass-on-field/22528>\
**Category:** The Toolbox\
**Tags:** tileset\
**Created:** [January 21, 2020, 2:38am UTC](https://discourse.cataclysmdda.org/t/algorithm-how-to-generate-random-grass-on-field/22528 "2020-01-21T02:38:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lhlseeklove](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lhlseeklove/32/11300_2.png) [@lhlseeklove](https://discourse.cataclysmdda.org/u/lhlseeklove)\
**Post date:** [January 21, 2020, 2:38am UTC](https://discourse.cataclysmdda.org/t/algorithm-how-to-generate-random-grass-on-field/22528/1 "2020-01-21T02:38:00Z")

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![grass](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/d/d7fefe7b92ac48c98bfff0f7012b8c0c8bb6ba09.jpeg)

Hello,Guys：

> I have a question，How to generate random grassland on field like this picture？

I used Berlin noise, but it don’t work well, there are many separate points. I hope to generate a more natural grassland like this picture.

I couldn’t find a function in the source code. 😭  
If you know, please tell me.Thank you! ❤

Good luck!

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [January 21, 2020, 8:28am UTC](https://discourse.cataclysmdda.org/t/algorithm-how-to-generate-random-grass-on-field/22528/2 "2020-01-21T08:28:51Z")

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Try to create a new mapgen with its overmap id set to `field`.
