# Aiming system versus obstacles

**URL:** <https://discourse.cataclysmdda.org/t/aiming-system-versus-obstacles/10237>\
**Category:** The Bunker\
**Created:** [August 2, 2015, 5:35pm UTC](https://discourse.cataclysmdda.org/t/aiming-system-versus-obstacles/10237 "2015-08-02T17:35:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vivat](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vivat/32/98_2.png) [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Post date:** [August 2, 2015, 5:35pm UTC](https://discourse.cataclysmdda.org/t/aiming-system-versus-obstacles/10237/1 "2015-08-02T17:35:15Z")

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i’m play build 3361.  
now i cleaning the military vault from tons of rayed Wanderers. i deep under the surface. in the bunker.  
when i push Fire - aimer (subroutine what select the target for autoaim) select near target - it’s right. right - but not right - target must be selected near but without obctacles - walls of autos. target for aiming must be in line of view. i do not want to fire through the walls, as wish the aimer subroutine. 🙂  
when i desintegrate 1 ot 2 targets - it ok. but when number of targets about 20 or 50 - i mean hordes of rayed Wanderers - it is not ok 🙂
