[quote=“arctan2x, post:34, topic:2727”]A simple implementation would be to allow a player to target a specific body part on command, make the shot more likely to miss based on the part, and if it does at least a certain %% value of the creatures health pool in one strike it causes crippling based on what you hit. Or, for certain things (like eyes), it becomes incredibly hard to hit but if any damage is dealt causes some hindrance. I assume monsters can be blinded?
Quickest implementation I can think of. Doesn’t require multiple health pools, special attacks to be learned, or anything. It does require some extra binary variables attached to the creature array to determine whether or not the creature actually HAS the specific body part, but that is by no means a difficult thing to implement. Just requires a bunch of extra [1]/[0] be added all over the place and a quick if/then when you are choosing to aim your shot to determine what you are allowed to shoot at. If the player chooses not to aim just roll a die if the score a hit to determine what they hit, or just assume they hit the torso.
Game is in c++ right? Pretty sure I saw that said somewhere >.>
If it’s not completely ignore anything I say, it’s the language any assumption I make is based on.
It’s a quick and dirty, but iono. Those are the best kind when you’ve got a billion things to do. Polish after the fact.[/quote]
well, wildlife could be blinded and I suppose zombies could too-- but both would then fall back on scent.