# Aiming limitations

**URL:** <https://discourse.cataclysmdda.org/t/aiming-limitations/1283>\
**Category:** The Garage\
**Created:** [May 17, 2013, 11:13pm UTC](https://discourse.cataclysmdda.org/t/aiming-limitations/1283 "2013-05-17T23:13:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Weyrling](https://avatars.discourse-cdn.com/v4/letter/w/7bcc69/32.png) [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Post date:** [May 17, 2013, 11:13pm UTC](https://discourse.cataclysmdda.org/t/aiming-limitations/1283/1 "2013-05-17T23:13:37Z")

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I’m pretty sure I saw this mentioned somewhere before, but I can’t find that thread/post and it’s really getting on my nerves recently.

Aiming (with weapons or throwing) seems to have some arbitrary limits:  
1 - You can’t aim outside of your current sight range, even if you can see the enemy. At night time you’re limited to aiming a single square away unless you have night vision, even if you have lightstrips on the ground everywhere and are being chased by a dozen shocker zombies who are quite easy to see.  
2 - You can’t aim anywhere that is obstructed in any way. For example you can’t try to throw a grenade at a smoker zombie, because the smoke prevents you from aiming anywhere near him.

I seem to recall it being different in a previous version, might I ask what the motivation behind this change was?  
In some cases it makes sense but I’ve lost a few good characters already in situations where I had the resources and time to easily survive, but the game wouldn’t let me throw explosives or shoot at clearly visible enemies until it was far too late.
