Feedback from me:
I’ll start with the negatives:
[ul][li]The tests were significantly relaxed from what I proposed. This means that this change only addresses the problem of guns being too weak, not unbalanced in general.[/li]
[li]The old (pre-“huge nerf, Feinstein mode, squirtgun firearms” era old) tactics still apply: drop the pistols and SMGs as soon as you find a rifle. Pistols got that aim speed boost, but SMGs got nothing over rifles. The only reasons to use a SMG would be that you barely started and need to kill something dangerous, or are trying to mini-snipe from the darkness using cheaper ammo - you certainly don’t want to end up with your SMG skill at 5+ level unless you’re playing with that GrindToStats mod.[/li]
[li]The nerf to MAX_RECOIL/quickdraw is almost completely needless. Maybe if it was special cased for rifles it could work, but for pistols and shotguns it is just another reason to drop them and use a rifle.[/li]
[li]Dexterity got completely needless role in dispersion calculations, as if it wasn’t good enough already. Perception again pushed back into dump stat, as dexterity is strictly better than perception for ranged combat now. Yes, even for snipers.[/li]
[li]Change to aim speed formula means that you generally can afford to aim to near full. Combined with the above it means you generally HAVE to aim to near full.[/li]
[li]Accuracy is all estimates. “Lies, damn lies, and statistics”[/li][/ul]
tl;dr Rifles uber alles
It is a step in the right direction, though. Not a leap, but it’s not tragic like it was between the revert and this rebalance, and it is backed up by tests.
What I liked:
[ul][li]Marksmanship nerfed. Granted, the nerf comes from rounding down 10/3 to 3, but still. Marksmanship is grindy, benefits from grinding are design smell.[/li]
[li]Lower cap of 45 dispersion (effectively 135 in displayed dispersion) on all guns, no matter the mods and accurization. This doesn’t affect pistols and most SMGs, but does affect many rifles. It also means less christmas tree guns. It’s not displayed anywhere, so you (any player reading this) will be glad you are reading my post and not just trusting the numbers that didn’t come from me. I’ll report that lack of display in a moment.[/li]
[li]Aim time shown. The ones in moves (and not seconds) are actual numbers and not estimates and thus you can actually trust them.[/li]
[li]The “even chance of good hit” display allows you to actually see if you got worse or better. It isn’t trustworthy when comparing near-equal cases, but works for more distant ones.[/li][/ul]