[quote=“ted, post:27, topic:5254”]Well, on the one hand, the outline has a survival section that claims survival will be difficult and take a lot of time. The outline also has a progress section that suggests that survival is only the first, potentially short stage of the game, and after that you have time to explore and learn skills. The low-intensity section also suggests that you aren’t obligated to pursue elements you aren’t interested in, and super-intense situations are rare if you do not seek them out.
So to put all that together, there is apparently an early point in the game where you have enough spare time to go exploring, yet can instead avoid exploration and spend as much of that time as desired on survival tasks in safer locations. I think it’s likely that survival will be easy at that point.[/quote]
There’s certainly a point where survival will become easier, but I don’t think it’s a design goal for it to ever become easy or trivial (being a survivalcraft game that would make the game kinda pointless). Food and Water based survival may become easier, but I imagine other things will take up the mantle of making survival more difficult (monsters, poison rain and so on).
Really though, I’m very much for ageing being optional/a late game effect, and definitely shouldn’t be a short term/early game concern.