# Advanced Inventory Sorting

**URL:** <https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884>\
**Category:** The Drawing Board\
**Created:** [November 9, 2013, 3:33pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884 "2013-11-09T15:33:16Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Aggrons\_shell](https://avatars.discourse-cdn.com/v4/letter/a/f04885/32.png) [@Aggrons\_shell](https://discourse.cataclysmdda.org/u/Aggrons_shell)\
**Post date:** [November 9, 2013, 3:33pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/1 "2013-11-09T15:33:16Z")

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Could we please have the ability to move all the items in one side of the AIS to the other? It’s stupidly time consuming holding down “m” waiting for a thousand 2x4’s to go from one side to the other.

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**Author:** ![milliams](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/milliams/32/983_2.png) [@milliams](https://discourse.cataclysmdda.org/u/milliams)\
**Post date:** [November 10, 2013, 2:57pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/2 "2013-11-10T14:57:06Z")

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Probably “M” would be a sensible key for it?

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**Author:** ![axujen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axujen/32/199_2.png) [@axujen](https://discourse.cataclysmdda.org/u/axujen)\
**Post date:** [November 12, 2013, 1:18pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/3 "2013-11-12T13:18:57Z")

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M is already reserved, when you press it, it ask for a destination

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**Author:** ![Luissen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/luissen/32/1025_2.png) [@Luissen](https://discourse.cataclysmdda.org/u/Luissen)\
**Post date:** [November 12, 2013, 3:46pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/4 "2013-11-12T15:46:16Z")

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in the interface itself, is the use of non-context sensitive actions and mappings usable? IE, when not applicable, can new actions and commands overwrite others?

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**Author:** ![axujen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axujen/32/199_2.png) [@axujen](https://discourse.cataclysmdda.org/u/axujen)\
**Post date:** [November 12, 2013, 4:08pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/5 "2013-11-12T16:08:24Z")

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> [@Luissen](#):
>
> in the interface itself, is the use of non-context sensitive actions and mappings usable? IE, when not applicable, can new actions and commands overwrite others?

Im not sure i understand what you mean, but if your asking if you can remap interface keys (like the advanced inventory) then no, they are hardcoded into the game.

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [November 12, 2013, 6:44pm UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-sorting/3884/6 "2013-11-12T18:44:13Z")

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Maybe if the Filter routine was tweaked a bit; if you filter stuff and press enter without browsing the most recent selection, the “smart” M key forwards the whole string rather than the first item in the stack. That would also make the infamous xamine and \<,\> (select all) pretty much obsolete; not to mention that punching in the letters you want to pop out in the pane should leave behind the whole “accidental move” issue. Altough great, it needs some work, I think, because the routine should reconsider moving inscribed items, for ex.
