# Additional Buildings Mod

**URL:** <https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [April 29, 2018, 7:15pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364 "2018-04-29T19:15:25Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [April 29, 2018, 7:15pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/1 "2018-04-29T19:15:26Z")

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After years of playing this game on and off; I decided that I wanted to contribute something (anything) back.

This mod adds 15 buildings to the game in total. 11 city and 4 wilderness buildings.

These include:

(city buildings/structures)

1. car dealership
2. car showroom
3. city dump (small)
4. gardening allotment
5. internet cafe
6. open sewer
7. outdoor market (small)
8. private park
9. public art piece
10. public space
11. sex shop

(wilderness buildings/structures)

1. fire lookout tower (3 Z-levels)
2. giant sinkhole (2 Z-levels)
3. hunter’s camp
4. regional dump (4x4)

The structures are all in a near finished state, id est they are fully built, fully furnished, and fully populated with items and monsters; They only really need proper balancing now (relative to the rest of the game). Something I am unable to do in isolation.

Get it here: [GitHub Release](https://github.com/Narroe/oa_additional_buildings_mod/releases)

All feedback welcome.😅

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [April 29, 2018, 7:23pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/2 "2018-04-29T19:23:38Z")

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Worth mainlining too!

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [April 29, 2018, 11:07pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/3 "2018-04-29T23:07:57Z")

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There is a new tool - [Prefab Explorer](https://discourse.cataclysmdda.org/t/prefab-explorer/15347) which reported some issues in you overmap terrain definitions:

`oa_additional_buildings_mod-1.1/json/cs_car_showroom.json` and `oa_additional_buildings_mod-1.1/json/ws_regional_dump.json` have invalid number of characters in last row of `rows` object.

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [April 30, 2018, 1:28am UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/4 "2018-04-30T01:28:57Z")

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Thanks for pointing this out. 👍

My bad; it was easy to miss because the in-game error check doesn’t flag it.  
It just uses the characters up to the 24th for the tiles and discards any extras within that array element, without generating an error flag.

I also used the prefab explorer as well (initial version), and noticed that those two maps didn’t load but never gave it much thought at the time 😑

Anyway version 1.1.1 contains your fix. Cheers.

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**Author:** ![budg3](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/budg3/32/2138_2.png) [@budg3](https://discourse.cataclysmdda.org/u/budg3)\
**Post date:** [May 17, 2018, 10:35pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/5 "2018-05-17T22:35:09Z")

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Deprecated color suffixes in **overmap\_terrain.json**

> 0:20:21.297 WARNING : Deprecated foreground color suffix was used: (lt) in (i\_ltblue). Please update mod that uses that.  
> 0:20:21.297 WARNING : Deprecated foreground color suffix was used: (lt) in (ltgreen\_red). Please update mod that uses that.  
> 0:20:21.297 WARNING : Deprecated foreground color suffix was used: (lt) in (i\_ltgray). Please update mod that uses that.  
> 0:20:21.297 WARNING : Deprecated foreground color suffix was used: (lt) in (ltgreen\_cyan). Please update mod that uses that.

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [May 21, 2018, 12:40pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/6 "2018-05-21T12:40:58Z")

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Thanks for showing me. 😔  
I’ve updated the colour names for version 1.2. 🤠

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**Author:** ![Narroe](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/narroe/32/2081_2.png) [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Post date:** [May 26, 2018, 2:06am UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/8 "2018-05-26T02:06:18Z")

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Version 1.2 is out.

what’s new?

Redone and improved several previous buildings, including:  
Private park, Open Sewer, Car dealership, and Hunter’s Camp (renamed: “Survivor’s Camp”).

Added new buildings:

- Survivor’s Bunker
- Tire Shop

And did a balancing pass over all buildings, tweaking item and monster spawns.

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<div class="post-metadata">

**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [September 9, 2018, 10:55pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364/9 "2018-09-09T22:55:51Z")

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What about mainlining it? Would you care to create a PR in Cataclysm repo?
