# Adding to fishing

**URL:** https://discourse.cataclysmdda.org/t/adding-to-fishing/8691
**Category:** The Drawing Board
**Created:** [January 21, 2015, 12:35am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691 "2015-01-21T00:35:50Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Ahk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ahk/32/208_2.png) [@Ahk](https://discourse.cataclysmdda.org/u/Ahk)
#### Post date: [January 21, 2015, 12:35am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691/1 "2015-01-21T00:35:50Z")

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Since fishing has been put in the game, I thought of a few additions that could be implemented (these are just random thoughts)  
\*Crayfish trap-Set it in water, wait a day, comeback and disarm the trap and have live fish or Crayfish in the trap to eat or cook with or what not  
\*Casting nets-thrown when activated, that effects a few tiles of water and depending on rng and trapping skill you could catch varring amounts of fish or what not  
\*Fishing and snagging semi random junk/loot- so your fishing and you hook and tin can which you can use

Just some ideas I have been thinking about.

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### Author: ![Caconym](https://avatars.discourse-cdn.com/v4/letter/c/aca169/32.png) [@Caconym](https://discourse.cataclysmdda.org/u/Caconym)
#### Post date: [January 21, 2015, 12:55am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691/2 "2015-01-21T00:55:54Z")

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How about baiting your rod? Last I looked bait is already in the game but used only in traps. I would imagine it would increase your chance of catching fish and if fishing up random junk happens bait would increase the probability of getting a fishy instead of someone’s old boot.

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### Author: ![jcd](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jcd/32/338_2.png) [@jcd](https://discourse.cataclysmdda.org/u/jcd)
#### Post date: [January 21, 2015, 9:40am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691/3 "2015-01-21T09:40:58Z")

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I like all these.  
Mostly easy to implement too.
