i dont mind the idea of more static npcs. but arent they just guarentted friendly fillers?
I suppose that the ‘bandits’ in the game count as static, right? they sit inside a heavily fortified cabin by a road and wait for you to torch them to death?
I suppose more fortified structures would be nice, and the (sparse) people in it would be reliably safe quest givers. But then the pc will drag monsters to it.
I guess you could also give npcs a home to spawn from, and make barebones factions while tweaking this. The npcs will mostly spawn from established fortresses and coupled with the fortress guard defend the place.
Give npcs vehicle mounted solar guns for now, make it a ‘crime’ to steal or dismantle the guns, and viola.
omg, how cool would it be for npcs to loot the surrunding area and return all their loot to a pile in said fortress!
Your stuff gets looted and you have your chance to catch it again! buy it back or murderize the annoying but more realistic forty bits.