# Adding items and professions

**URL:** <https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557>\
**Category:** The Toolbox\
**Created:** [January 9, 2015, 1:11am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557 "2015-01-09T01:11:27Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [January 9, 2015, 1:11am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557/1 "2015-01-09T01:11:27Z")

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I’m going to try my hand at adding some new items and professions into the game. All I have to do to accomplish this is edit the existing .json files correct?

If I wanted to make it available to others how do I go about making it a mod?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 9, 2015, 1:34am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557/2 "2015-01-09T01:34:18Z")

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[quote=“RipRoarinBoogerPenis, post:1, topic:8557”]I’m going to try my hand at adding some new items and professions into the game. All I have to do to accomplish this is edit the existing .json files correct?

If I wanted to make it available to others how do I go about making it a mod?[/quote]

Provided you don’t want new traits or bionics, yeah. Items would need their own code in the relevant item file, ideally a recipe (disassembly and/or crafting, depends on the item) but that’s not strictly mandatory, and if you want them to spawn, included in an item\_group or two. Professions are just professions.cpp, last I checked.

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [January 9, 2015, 2:11am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557/3 "2015-01-09T02:11:02Z")

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Thank you.

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**Author:** ![RipRoarinBoogerPenis](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/riproarinboogerpenis/32/20_2.png) [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Post date:** [January 9, 2015, 2:25am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557/4 "2015-01-09T02:25:21Z")

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I wanted to add in a chef knife as well. Good cutting damage no blunt. What does the sharpness quality do? I’ve got no idea what those numbers mean. I assume higher is better. Am I correct in thinking this?

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [January 9, 2015, 3:18am UTC](https://discourse.cataclysmdda.org/t/adding-items-and-professions/8557/5 "2015-01-09T03:18:39Z")

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> [@RipRoarinBoogerPenis](#):
>
> I wanted to add in a chef knife as well. Good cutting damage no blunt. What does the sharpness quality do? I’ve got no idea what those numbers mean. I assume higher is better. Am I correct in thinking this?

I’m not familiar with a “sharpness” value for items. Butchering quality affects the time it takes to butcher and can affect the output if it’s particularly bad or good; bash/cut are the melee damage values, and the CHOP/STAB/SLICE tags affect how likely the weapon is to get stuck in the target. A typical large kitchen knife (possibly already represented by the butcher knife?) would probably be CHOP, unfortunately.
