# Adding a new building

**URL:** <https://discourse.cataclysmdda.org/t/adding-a-new-building/1650>\
**Category:** The Toolbox\
**Created:** [June 8, 2013, 4:44am UTC](https://discourse.cataclysmdda.org/t/adding-a-new-building/1650 "2013-06-08T04:44:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![system](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/1X/21b5d044e8473b25d0bf905d60477e25f6fbe0cf.png) [@system](https://discourse.cataclysmdda.org/u/system)\
**Post date:** [June 8, 2013, 4:44am UTC](https://discourse.cataclysmdda.org/t/adding-a-new-building/1650/1 "2013-06-08T04:44:58Z")

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So I’m not actually a coder, my friends do most of my coding for any mod I might have mentioned.

So I want to add a single building, a beebox. Taking 1 honey, 4 boards, 8 nails, and a hammer OR rock.

Now I want every 7 days for this box to be harvestable from an 'e’xamine menu.

Help plox. I can’t compile also.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [June 8, 2013, 8:19am UTC](https://discourse.cataclysmdda.org/t/adding-a-new-building/1650/2 "2013-06-08T08:19:04Z")

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If you can’t compile then it can’t be done at the moment, (And even if you could it would probably be fairly difficult, since you would need to create a new variable that tracked a value for the terrain at any given moment).
