# Adamantite claws

**URL:** <https://discourse.cataclysmdda.org/t/adamantite-claws/1806>\
**Category:** The Garage\
**Created:** [June 18, 2013, 8:31am UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806 "2013-06-18T08:31:34Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Ceasar](https://avatars.discourse-cdn.com/v4/letter/c/e36b37/32.png) [@Ceasar](https://discourse.cataclysmdda.org/u/Ceasar)\
**Post date:** [June 18, 2013, 8:31am UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/1 "2013-06-18T08:31:34Z")

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So im playing on the 0.6 the experimental SDL (dont know what that is xP ) and i had an NPC who had adamantite claws. He died and i could pick the claws up. This shouldnt happen already, i think, since the claws are an CBM modification.I can pick the claws up, wield them, and i cant use my hands like you normaly cant, but i cant unwield them and at the same time i can just drop them. So i think this is a bug of some sorts and if you need a better explanation feel free to tell me.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [June 18, 2013, 12:39pm UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/2 "2013-06-18T12:39:45Z")

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Read previous posts, it has already been reported.

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**Author:** ![TaintedHolyWater](https://avatars.discourse-cdn.com/v4/letter/t/b5e925/32.png) [@TaintedHolyWater](https://discourse.cataclysmdda.org/u/TaintedHolyWater)\
**Post date:** [June 19, 2013, 6:23am UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/3 "2013-06-19T06:23:51Z")

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You can also throw them. I considered using the CBM to spawn throwing knives and just using them that way… You can throw them but I couldn’t deal damage sadly.

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**Author:** ![Zaweri\_Runewright](https://avatars.discourse-cdn.com/v4/letter/z/5e9695/32.png) [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Post date:** [June 19, 2013, 6:43am UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/4 "2013-06-19T06:43:33Z")

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The coding makes damage based n weight, and since the item has 0 weight, it wont do damage.

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**Author:** ![TaintedHolyWater](https://avatars.discourse-cdn.com/v4/letter/t/b5e925/32.png) [@TaintedHolyWater](https://discourse.cataclysmdda.org/u/TaintedHolyWater)\
**Post date:** [June 19, 2013, 11:04am UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/5 "2013-06-19T11:04:30Z")

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An, that makes sense.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [June 19, 2013, 5:08pm UTC](https://discourse.cataclysmdda.org/t/adamantite-claws/1806/6 "2013-06-19T17:08:15Z")

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The NPC part of this bug should be fixed now, I don’t know about throwing the claws, it probably falls under the same “you can throw karate” type of problem.
