# Adamantinum Claws force me to "drop my karate"

**URL:** <https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343>\
**Category:** The Garage\
**Created:** [May 20, 2013, 3:36pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343 "2013-05-20T15:36:40Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![TheKaltur](https://avatars.discourse-cdn.com/v4/letter/t/53a042/32.png) [@TheKaltur](https://discourse.cataclysmdda.org/u/TheKaltur)\
**Post date:** [May 20, 2013, 3:36pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/1 "2013-05-20T15:36:40Z")

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If I activate my CBM: Adamantinum Claws I can’t fight in karate mode… I don’t know if that’s intended but I’d think that it’s a bug

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**Author:** ![bubbadoo14](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bubbadoo14/32/2716_2.png) [@bubbadoo14](https://discourse.cataclysmdda.org/u/bubbadoo14)\
**Post date:** [May 20, 2013, 4:45pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/2 "2013-05-20T16:45:01Z")

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I guess theoretically that should work but technically you’d be wielding 2 weapons, and Admantinum Claws make you drop ANY weapon.

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**Author:** ![jumjummju](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jumjummju/32/13281_2.png) [@jumjummju](https://discourse.cataclysmdda.org/u/jumjummju)\
**Post date:** [May 20, 2013, 4:51pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/3 "2013-05-20T16:51:14Z")

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Well, fighting with Wolverine claws would be a bit different than fighting bare-fisted, so I don’t think Karate training will help much (not that it’s needed) when you go all X-men on the zombies.

On the other hand, I’ve always liked the idea of weapon-based kung-fu. Like, martial arts styles involving knives, since I know certain ones (e.g. Krav Maga) can be used with weapons. Some can even be used with guns in CQC.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [May 21, 2013, 12:32am UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/4 "2013-05-21T00:32:36Z")

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Problem: Mutation-based hand upgrades do apply to martial arts attacks. Long Talons + Taekwondo = Profit.

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**Author:** ![Endovior](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/endovior/32/3070_2.png) [@Endovior](https://discourse.cataclysmdda.org/u/Endovior)\
**Post date:** [May 21, 2013, 3:13pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/5 "2013-05-21T15:13:05Z")

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Well, better than in .4, where you could throw your Karate at nearby foes.

…y’know, I don’t think I checked to see if that got fixed yet. I’d test it, but I’ve got a semi-successful survivor going on right now, and don’t like to have multiple worlds going at once.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [May 21, 2013, 8:28pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/6 "2013-05-21T20:28:09Z")

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> [@Endovior](#):
>
> …y’know, I don’t think I checked to see if that got fixed yet. I’d test it, but I’ve got a semi-successful survivor going on right now, and don’t like to have multiple worlds going at once.

It’s not, and in fact we have a post talking about it in this exact forum ([post](http://www.cataclysmdda.com/smf/index.php?topic=1379.0)).

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [May 21, 2013, 10:16pm UTC](https://discourse.cataclysmdda.org/t/adamantinum-claws-force-me-to-drop-my-karate/1343/7 "2013-05-21T22:16:13Z")

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Thought: could an active claw-bionic be handled in the same way as mutation attacks? Something like “adamant\_claw\_out” giving +X base cutting damage?
