Maybe something like this?
Itās done, just making sure everything works as it should and it will be in my next Cataclysm: MGS release. It activates automatically with Remington 700, Browning BLR, or if your rifle has sniper conversion. I also plan to make somewhat bigger scope for LAW and RPG-7 rocket launchers. However this is just a graphics, the best part about it youāll have to try out.
I call it āMOVING TARGETSā. As you move your aim everything else moves too, not just with snipers but any firearm. It makes the whole game much more interesting and tactical, harder too. You canāt just shoot left and right like a cowboy any more, now it takes some planning and thinking to even acquire a target. It also makes recoil and use of burst fire matter more.
There is one additional little feature that goes along with this whole new mechanics, and if you can use it wisely you will see it can overcome most of these new difficulties and balance things out in your favour, but still donāt expect you will be able to go down the street and shoot hundreds of zombies as before. You will get swarmed much quicker, especially with zombies coming from different angles. Ayhow, the new sub-feature is ākneeling shotā. Instead of to move your aim press ā.ā (pause) to concentrate, take a deep breath and take the kneeling shot, which will double your precision.
Consider this situation for example:

The zombie wants to eat your brains and is moving towards you, what do you do? If you move your aim up to where the zombie currently is he will probably move where your aim currently is, and you will only waste a move while zombie will get closer to your delicious brain. Bad choice. But if you press ā.ā (pause) you will not only be ready to perform more accurate shot, but the zombie will most likely walk right in front of your aim. Just like in real life, you have to think and plan in advance, you have to account for target motion, predict and compensate accordingly. Naturally then you will see fast targets are much harder to shot now, especially if they stumble a lot or their movement is rather chaotic, like wolfs, rabbits, fast zombies and such.
How does that sound?
P.S.
My thanks to Slax for pointing out this thread and to everyone involved for inspiring me to make what is now my favourite mod in my super-amazing collection of marvellously wonderful mods know as āCataclysm: MGSā. Meow!