# Actual Penalties For Broken Limbs

**URL:** <https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630>\
**Category:** The Drawing Board\
**Created:** [March 31, 2016, 8:16am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630 "2016-03-31T08:16:48Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Post date:** [March 31, 2016, 8:16am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630/1 "2016-03-31T08:16:48Z")

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As far as I can tell, the only penalties to having broken arms is not being able to hold things that are too large in your hands. I mean, I guess that makes sense, buuuuut…it’s really quite tedious. I shouldn’t be forced to sit around and physically not be able to do something as menial as fill a jerrycan out of a pump because I can’t equip it. (A duffel bag does avert this, but it seems like a silly workaround.)

Broken bones hurt. Like…a lot. Manipulating something with a broken arm, or being struck when you have a break, is excruciating. Trying to move too fast and stimulating a broken leg is also quite painful.

I feel like there should be a ‘soft cap’ for breaks as opposed to hard limitations (you can’t move above a certain speed, can’t hold x volume in hands, ect). Fighting with a break is asking for a very hard jolt of pain and moving too fast with a broken leg is asking for a painful reminder to slow down - you CAN push yourself, THEORETICALLY, but doing so risk debilitating consequences. Anything better than sitting around for a week waiting for the bones in my arm to grow back so I can hold a jerrycan and actually fill the stupid thing at a gas pump.

Also, infections have a base amount of pain that must be present at all times. Why not breaks? Those are a much bigger deal than anything but the most serious of infections, if it disables an entire limb. It would give pain medicines a real use besides chugging in the middle of a fight or yanking something that’s too heavy and you shouldn’t really be able to move.

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**Author:** ![MrQwerty](https://avatars.discourse-cdn.com/v4/letter/m/2acd7d/32.png) [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Post date:** [March 31, 2016, 9:57am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630/2 "2016-03-31T09:57:28Z")

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Well, from what i know, right now the system for healing broken bones is… well, broken. There was a discussion recently where someone said that one of his limbs didn’t heal for over a season. First the system might need to be somehow reworked, though as someone who had a terrible luck IRL and broke the EXACT SAME BONE three times in my life i can confirm that a broken limb is much more pain in the ass than in CATA - especially if you break your dominant hand.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [March 31, 2016, 4:30pm UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630/3 "2016-03-31T16:30:23Z")

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Your suggestion and stated goals don’t match, there would always be a level of damage where the limb becones effectively useless, what you are suggesting would be an intermediate level of damage, not a replacement for a limb being fully damaged.

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**Author:** ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Post date:** [April 4, 2016, 11:51pm UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630/4 "2016-04-04T23:51:19Z")

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I wrote the original post late at night, so it probably has inconsistencies.

I don’t remember what I was originally trying to say, but thinking about it again, broken bones should have minimum pain requirements like infections do. At least until they’re in a splint, where they hurt less, but still probably do. I don’t know how one would go about checking for that in the code.

And getting hit on a broken limb should provide a nice spike of pain, because that would legitimately debilitate someone IRL. My mother broke her arm when my sister and I were younger, and my sister yanking on her shirt physically brought tears to her eyes.

Do leg breaks cause speed debuffs? Because they also should do that. For reasons.

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**Author:** ![WIndburns](https://avatars.discourse-cdn.com/v4/letter/w/c77e96/32.png) [@WIndburns](https://discourse.cataclysmdda.org/u/WIndburns)\
**Post date:** [April 15, 2016, 6:42am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630/5 "2016-04-15T06:42:39Z")

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Getting a limb injury could slow attack and movement speeds, perhaps?
