[quote=“LazyCat, post:76, topic:1229”][quote=“GlyphGryph, post:74, topic:1229”]LazyCat, I already provided you with a list of the stuff we’d like to see that the current system doesn’t handle well enough. Others have given quite effective examples.
We want a 3d game. We want everything that comes with a 3d game. Being an ASCII game in no way precludes this being a 3d game, it just limits our ability to communicate a 3d display. That’s fine. We’re not looking for a 3d display, we’re looking for 3d mechanics. If you don’t want, or care about, 3d mechanics, that’s fine too - but many people do. So that’s where we are going. And your stuff isn’t good enough for that, so no, it’s not getting in.[/quote]
Almost nothing you have in the game is good enough for that. You are already merging and rewriting lots of stuff that is not good enough for that either. How is my church bell tower any worse than office underground garage for example? Have you even tried it?[/quote]
The point isn’t how the current code isn’t good enough, or what content is added to the game by your code, you’re duplicating an old hack that made the game pretend to be 3d. The point is that it isn’t worth cluttering up, changing, or confusing the relevant code (more than it already is) before the eventual rewrite, as it’ll just slow everything down.
There are plenty of genuinely 3d ASCII games that can be navigated, run fast, and properly process all the different levels, and I think this would be an excellent addition/change to the game.
There are a huge number of things that can be done in 3d that just don’t work in faux-3d or 2d.