# Ability to activate objects on the ground

**URL:** https://discourse.cataclysmdda.org/t/ability-to-activate-objects-on-the-ground/6929
**Category:** The Drawing Board
**Created:** [July 29, 2014, 5:28pm UTC](https://discourse.cataclysmdda.org/t/ability-to-activate-objects-on-the-ground/6929 "2014-07-29T17:28:22Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![qurvax](https://avatars.discourse-cdn.com/v4/letter/q/ecc23a/32.png) [@qurvax](https://discourse.cataclysmdda.org/u/qurvax)
#### Post date: [July 29, 2014, 5:28pm UTC](https://discourse.cataclysmdda.org/t/ability-to-activate-objects-on-the-ground/6929/1 "2014-07-29T17:28:22Z")

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I think it would be useful and remove some really annoying hassle with oil/gas lanterns. What do ppl think?

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### Author: ![pingpong](https://avatars.discourse-cdn.com/v4/letter/p/4bbf92/32.png) [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)
#### Post date: [August 11, 2014, 2:44am UTC](https://discourse.cataclysmdda.org/t/ability-to-activate-objects-on-the-ground/6929/2 "2014-08-11T02:44:58Z")

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I think you can activate and then drop things. But it would still be nice to have the ability for generators, turrets, etc, as it seems like floor activation should be a basic feature. I think the trouble is there has been some issue with timing being kept properly, especially when you move from map area to map area.
