# A wandering updater appears! Works with B8166 (lazy b8212 update in comments)

**URL:** <https://discourse.cataclysmdda.org/t/a-wandering-updater-appears-works-with-b8166-lazy-b8212-update-in-comments/17267>\
**Category:** The Lab\
**Tags:** mod\
**Created:** [October 31, 2018, 5:25am UTC](https://discourse.cataclysmdda.org/t/a-wandering-updater-appears-works-with-b8166-lazy-b8212-update-in-comments/17267 "2018-10-31T05:25:22Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![TheJanissaire](https://avatars.discourse-cdn.com/v4/letter/t/a8b319/32.png) [@TheJanissaire](https://discourse.cataclysmdda.org/u/TheJanissaire)\
**Post date:** [November 1, 2018, 10:34am UTC](https://discourse.cataclysmdda.org/t/a-wandering-updater-appears-works-with-b8166-lazy-b8212-update-in-comments/17267/26 "2018-11-01T10:34:47Z")

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I got a fixedTM version of a\_mutated\_arsenal that load in(by Alexandreiah) i got no idea if i can share it, also somebody dropped a fixed version of Mutation change [in that thread [Mutation Changes mod](https://discourse.cataclysmdda.org/t/mutation-changes-mod/12362/53) ] and i am curious if you are interested in adding those to the pack since muta like huge make you reallllly weak to gun like the m4a1 and H&K 416A5 and really everything else, gaining the ability to actualy wear stuff like power armor is a savior.Also maybe the bioco mod to craft your own prosthetic cbm thing, to give some meaning to the giant fort you just captured from bandit also do you think “hairs” and it’s patche properly work now?Because mine don’t and all npc are bald and foolish when using msx++deadpeoples  
edit: btw the modpack a saviour, i had vehicule problem, and numerous crash due to the cata++ and pk patch not actually working

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