# A quick quality of life NPC fix

**URL:** <https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831>\
**Category:** The Drawing Board\
**Created:** [October 1, 2018, 6:28am UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831 "2018-10-01T06:28:32Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Pyrite](https://avatars.discourse-cdn.com/v4/letter/p/c68b51/32.png) [@Pyrite](https://discourse.cataclysmdda.org/u/Pyrite)\
**Post date:** [October 1, 2018, 6:28am UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/1 "2018-10-01T06:28:32Z")

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I have a simple quality of life suggestion that would do loads to add to the value of NPCs spawned in by the debug menu for me:

Make a debug option to get rid of the NPC’s ‘destination’, so they stay in place while on the surface. I love to spawn NPCs in field camps and places like that I find, with the idea that the NPC has set up there and may claim it as their territory or give me a quest.

NPCs that give me quests only to charge directly into a zombie hoard are uninteresting. As it is, I can pretty much only spawn NPCs in basements if I don’t want to risk them wandering off right away.

Would this be hard to implement? Would anyone else find this valuable?

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**Author:** ![Star3ye](https://avatars.discourse-cdn.com/v4/letter/s/ecb155/32.png) [@Star3ye](https://discourse.cataclysmdda.org/u/Star3ye)\
**Post date:** [October 1, 2018, 12:29pm UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/2 "2018-10-01T12:29:54Z")

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I would love the idea of being a certain probability of neutral( quest giving) static NPC’s living in those cabins you discover on the map.

That would also solve this problem and add new features into the game.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [October 1, 2018, 4:14pm UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/3 "2018-10-01T16:14:55Z")

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I feel like this is fair. Most NPC quest givers you don’t recruit have a strange habit of just running off to die.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [October 1, 2018, 4:20pm UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/4 "2018-10-01T16:20:39Z")

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I feel like this is fair. Most NPC quest givers you don’t recruit have a strange habit of just running off to die.

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**Author:** ![kuros](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kuros/32/1788_2.png) [@kuros](https://discourse.cataclysmdda.org/u/kuros)\
**Post date:** [October 2, 2018, 6:58am UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/5 "2018-10-02T06:58:20Z")

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We already seem to have static NPCs. Maybe we just need an option to change how frequently they appear?

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**Author:** ![Pyrite](https://avatars.discourse-cdn.com/v4/letter/p/c68b51/32.png) [@Pyrite](https://discourse.cataclysmdda.org/u/Pyrite)\
**Post date:** [October 2, 2018, 9:21am UTC](https://discourse.cataclysmdda.org/t/a-quick-quality-of-life-npc-fix/16831/6 "2018-10-02T09:21:42Z")

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Maybe just a debug option to spawn a static NPC?
