# \[939ab76\] AIM sets charges to 1 on move all

**URL:** https://discourse.cataclysmdda.org/t/939ab76-aim-sets-charges-to-1-on-move-all/9486
**Category:** The Garage
**Created:** [April 26, 2015, 12:46pm UTC](https://discourse.cataclysmdda.org/t/939ab76-aim-sets-charges-to-1-on-move-all/9486 "2015-04-26T12:46:46Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![vulkans](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vulkans/32/46_2.png) [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)
#### Post date: [April 26, 2015, 12:46pm UTC](https://discourse.cataclysmdda.org/t/939ab76-aim-sets-charges-to-1-on-move-all/9486/1 "2015-04-26T12:46:46Z")

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Moving all items from a vehicle container to an adjacent ground tile by pressing “,” causes all stack amounts and charges to be reset to 1 regardless of their original value. Moving them manually with the enter key works correctly.

Edit: Scratch that- I’ve just noticed what the problem is through a bit of debug testing, move all is only moving a single item when a stack is involved… Example: You have a stack of 100 9mm rounds and a stack of 100 .22 rounds on a tile, hitting move all will only move a single 9mm and a single .22 round to the targeted tile, leaving 99 of both on the source tile.
