# 91c19e2 SWAT officer submachine and marksmanship skill frozen at 3

**URL:** https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500
**Category:** The Garage
**Created:** [April 27, 2015, 10:28pm UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500 "2015-04-27T22:28:21Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![Laughing\_Fool](https://avatars.discourse-cdn.com/v4/letter/l/6de8d8/32.png) [@Laughing\_Fool](https://discourse.cataclysmdda.org/u/Laughing_Fool)
#### Post date: [April 27, 2015, 10:28pm UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500/1 "2015-04-27T22:28:21Z")

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Just started a SWAT officer, assault on precint Z scenario. Killed a bunch of zombies using my starting Hk mp5 but the skills are still at at 3 (0%). Made it to day 7 with everyday use of my submachinegun without and progression in these two skills.

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### Author: ![The\_Lone\_Badger](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/the_lone_badger/32/8063_2.png) [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)
#### Post date: [April 28, 2015, 10:07am UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500/2 "2015-04-28T10:07:56Z")

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You need a more accurate gun/ammo combo. Add mods to your gun, accurise it (gunsmith kit).  
I still haven’t found a weapon to get Handguns higher than 3 though.

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### Author: ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)
#### Post date: [April 28, 2015, 11:16am UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500/3 "2015-04-28T11:16:22Z")

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How high you can get the skill depends on perception.

The scaling with perception should probably be stronger.

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### Author: ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)
#### Post date: [April 28, 2015, 4:26pm UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500/4 "2015-04-28T16:26:41Z")

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The overall effect is intended, but the numbers might have drifted, will double-check them.

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### Author: ![Rivet](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/rivet/32/11_2.png) [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)
#### Post date: [April 28, 2015, 4:41pm UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500/5 "2015-04-28T16:41:34Z")

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> [@Kevin Granade](#):
>
> The overall effect is intended, but the numbers might have drifted, will double-check them.

Did we remember to update the dispersion effect on XP gain when all guns’ dispersion was multiplied? I’ve got a feeling that we didn’t.
