# .9 Ma - could not find monster by type

**URL:** <https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080>\
**Category:** The Garage\
**Created:** [November 18, 2013, 10:07am UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080 "2013-11-18T10:07:47Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Dominae](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dominae/32/53_2.png) [@Dominae](https://discourse.cataclysmdda.org/u/Dominae)\
**Post date:** [November 18, 2013, 10:07am UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080/1 "2013-11-18T10:07:47Z")

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Having an issue that is very repeatable. When wandering inside Science Labs, after descending a floor or two (usually whatever floor Mi-go are on) I get a debug message stating, if I recall correctly, “could not find monster by type”. The debug isn’t clear-able by pressing any keys, so it basically causes me to Alt-F4.

I’d reload before the Lab, and run through again, and crash at the same spot even with a freshly generated floorplan.

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**Author:** ![timtek](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/timtek/32/103_2.png) [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Post date:** [November 18, 2013, 11:37am UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080/2 "2013-11-18T11:37:28Z")

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It didn’t ask you to press spacebar? Sometimes you have to do it a lot.

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**Author:** ![Dominae](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dominae/32/53_2.png) [@Dominae](https://discourse.cataclysmdda.org/u/Dominae)\
**Post date:** [November 18, 2013, 6:56pm UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080/3 "2013-11-18T18:56:31Z")

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It did, but nothing really happened when I pressed it, the screen didn’t even flicker as if it moved on to a new message. I didn’t think to mash it a bunch of times.

I’ll run a lab again and spam my spacebar for a bit and see what happens.

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**Author:** ![FunsizeNinja123](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/funsizeninja123/32/118_2.png) [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Post date:** [November 18, 2013, 8:22pm UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080/4 "2013-11-18T20:22:53Z")

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It’s faster if you hold it down.

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**Author:** ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Post date:** [November 19, 2013, 1:44am UTC](https://discourse.cataclysmdda.org/t/9-ma-could-not-find-monster-by-type/4080/5 "2013-11-19T01:44:07Z")

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I though we had fixed this. Most likely cause is that there is a typo in the monster groups file or the lab mapgen file that calls a specific monster group someplace.
