Got my first chance to play yesterday. I am using the September 21st Experimental (day I downloaded it). My start
options
Spawn: 4x
City Size 6 (starts at 4)
Starting Attributes 25 (I want balance out extra zombies)
allowed myself as many traits as I wanted
no skill rust
drop non-watertight containers
build
strength: 14
Dex: 14
Int: 14
Perc: 12 (any value in getting this above 12?)
Good traits:
Fast Learning, Fast Healing, Pain Reading, Night Vision, Quick,Fleet-footed,Robust Genetics
bad traits
UGly,Wool allergy, Trigger happy, near sighted, far sighted, something else that wasn’t bad_
profession blacksmith (starts with a hammer.very good starter weapon).
Start
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fungaloid spawn right near shelter. first time i got tons of spawns right on top of me when I started (note 4x spawn rate)
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science lab near shelter, found science corpses(with badges), found military with a gun and some ammo.
shot fungaloids. bad idea. swarmed near shelter from noise.
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They dont seem to break doors or windows. however, one got into my house and no doors were open, but killed it. not sure how.
Ran out of ammo. walk on landmine. didn’t realize the ‘mound’ was a trap. i did look at it and i must have missed it, DEAD
Start Over
respawned same place. ran to corpse. got water, rucksack, a few things, and science bad. went straight for science lab. Fungal spawn still there
Lab Changes: insides appears to have different layout. old one had long corridaors with rooms. this one twists more. harder to find your way around. it will be nice when we get z-levels. its too hard to read the map now. i did find a flashlight so that helps finding my way around.
appeasr to be alot of doors i cant open now. looks like i need good computers
some kind of sci-fi blob behind a window i cant break. probably dont want to kill it.
seems to be less stuff down here, but its harder to make my way around with all the twists.
Plan: I think i need to grease those fungaloids.there are land mines. but i may use the science lab corridor. smash stuff down here and get lots of wood. lay down a trap and lead fungaloids over many rows of fire to weaken or kill. did get a filter mask. wont take out the bloom, but will trim the herd.
comments
- new science lab layout is cool, but without z-levels its too hard to read the map. its a hassle to make my way around. i do the like the chairs and stuff, but we do need some kind of underground mapper that is better than what we have. Though seeing tables and chairs in the right place, some kind of wierd monster through a glass is cool and zombie sience nerds is fun.
- not sure if its 4x that got the fungaloid spawn on top of me or game changes. this was ‘neat’. i did see some random zombie spawns in the wood
- alot less rabbits and squirrels. Id like to see an option to increase this. this is a bit of a hassle. im ok with it, but would like some flexibility
- in previous versions corpses and spawns changed when you died, but the basic world layout was the same. i like the stay the same, but some people may want the option to change. i have to see what happens if i make another guy in the same world. is it totally shared? If so, could allow for co-op game where you share a world back and forth.
this is as far as i got. exploring new science lab. have a little water and a little food. grabbed some strawberriers