# 6+ months of agonizing "realism" nerfs have ruined this game

**URL:** <https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504>\
**Category:** The Bunker\
**Created:** [September 7, 2016, 12:33pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504 "2016-09-07T12:33:41Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![John\_Candlebury](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/john_candlebury/32/6437_2.png) [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Post date:** [September 13, 2016, 11:10pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/121 "2016-09-13T23:10:21Z")

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[quote=“Valpo, post:117, topic:12504”]I want it back ☹

The added colour made sorting zombie loot much easier.

The removal sucks. It makes my gameplay slower.[/quote]

You can filter clothing out from the V menu.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 14, 2016, 12:30am UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/122 "2016-09-14T00:30:58Z")

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> [@Valpo](#):
>
> The removal sucks. It makes my gameplay slower.

Your gameplay sucks.

Also, just add it to the modlist.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [September 14, 2016, 12:15pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/123 "2016-09-14T12:15:48Z")

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Its a mod now? Is someone planning to work on it ?

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 14, 2016, 12:59pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/124 "2016-09-14T12:59:10Z")

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No, it was just moved away to mods since the alternative was tanking it or total removal.

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**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [September 14, 2016, 4:12pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/125 "2016-09-14T16:12:55Z")

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Well, that was that. I was fine with dirty clothing as a concept but I’m opting out until it adds something to the experience.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 14, 2016, 4:19pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/126 "2016-09-14T16:19:37Z")

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I would’ve been fine with it, if it had any contribution to game balance that other game mechanics don’t already add. See the common-sense point already mentioned by me as well as others, random item condition makes a morale penalty a pointless triviality.

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**Author:** ![Zireael](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zireael/32/956_2.png) [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Post date:** [September 14, 2016, 4:38pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/127 "2016-09-14T16:38:06Z")

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> [@FrankyPlaysGames](#):
>
> why can’t there be small ramps in garages that lift the car off the ground, come equipped with standard tools (jacks, wrenches, cranes and welders), and is linked to a console which can operate the machine? It can do things like repairs while still requiring fuel and batteries. Maybe it can even fit parts to the vehicle, bypassing your mechanics skill in substitute for computers?

That’s a very good idea.

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**Author:** ![deoxy](https://avatars.discourse-cdn.com/v4/letter/d/7feea3/32.png) [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Post date:** [September 14, 2016, 7:18pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/128 "2016-09-14T19:18:09Z")

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> [@Zireael](#):
>
> [quote=“FrankyPlaysGames, post:46, topic:12504”]why can’t there be small ramps in garages that lift the car off the ground, come equipped with standard tools (jacks, wrenches, cranes and welders), and is linked to a console which can operate the machine? It can do things like repairs while still requiring fuel and batteries. Maybe it can even fit parts to the vehicle, bypassing your mechanics skill in substitute for computers?

That’s a very good idea.[/quote]

Actually, that’s a great subset of a great idea - many such things should be workable, as long as you can power them. Some kind of “connect this generator I made (probably from a frame, an engine, an alternator, and a gas tank) to this structure” functionality would allow something like this, along with working refrigerators, ovens, lights, elevators, and other modern conveniences… until you run out of gas, of course.

Garages in particular could be a nice thing, but disabling certain other structures unless you can power them (mine elevators, sewage plant elevators/computers, and gas station pumps(!) for some obvious examples) would make a LOT of sense.

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**Author:** ![hazerddex](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hazerddex/32/1076_2.png) [@hazerddex](https://discourse.cataclysmdda.org/u/hazerddex)\
**Post date:** [September 16, 2016, 1:42am UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/129 "2016-09-16T01:42:14Z")

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going to have to agree realism is killing this game.

i remember when it first was made before this new team took over.

it had so much potential

tripods  
resonance cascade  
things from lovecrafts mythos  
cyborgs.  
mutants.  
and yes zombies…  
it was basically the si-fi apocalypse of si-fi apocalypse.

now it seems to be digressing into another basic zombie game ☹

> [@Coolthulhu](#):
>
> [quote=“Valpo, post:117, topic:12504”]The removal sucks. It makes my gameplay slower.

Your gameplay sucks.

Also, just add it to the modlist.[/quote]  
rude

also im getting sick of the “then make it a mod” you should know that not everyone a programmer…

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 16, 2016, 4:34am UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/130 "2016-09-16T04:34:14Z")

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[quote=“hazerddex, post:129, topic:12504”]rude

also im getting sick of the “then make it a mod” you should know that not everyone a programmer…[/quote]

I’m not saying “make it a mod”, I’m saying “add an existing mod”.

I match the rudeness level of the discussion. When I get a “what you did sucks” I reply with “no u”.

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**Author:** ![FrankyPlaysGames](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/frankyplaysgames/32/32_2.png) [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Post date:** [September 16, 2016, 3:45pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/131 "2016-09-16T15:45:02Z")

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[quote=“Coolthulhu, post:130, topic:12504”][/quote]

I’m not saying “make it a mod”, I’m saying “add an existing mod”.

I match the rudeness level of the discussion. When I get a “what you did sucks” I reply with “no u”.  
[/quote]  
Pfft, what have you done for the game so far? I’ll have you know I had made the placeholder image for the Wiki a very long time ago, and it was live for about 10 minutes before somebody had made a better one.

[quote=“hazerddex, post:129, topic:12504”]going to have to agree realism is killing this game.

i remember when it first was made before this new team took over.

it had so much potential

tripods  
resonance cascade  
things from lovecrafts mythos  
cyborgs.  
mutants.  
and yes zombies…  
it was basically the si-fi apocalypse of si-fi apocalypse.

now it seems to be digressing into another basic zombie game :([/quote]

Let’s see, other than tripods (there are bipods though) and “resonance cascades” (which sound awesome, what are those?)  
Cataclysm still has:  
-Things from the Lovecraft mythos  
-cybogs  
-mutants  
-zombies  
And to me it’s twenty times more than what Whales had left off on, as good as that might have been, the game still IS a Sci-fi Apocalypse.  
Other than clothing, which everyone seems to hate, how is it digressing into another basic zombie game? With all the mods available in World Gen, which includes disabling certain features, you surely can make it as basic of a zombie game as you’d like, sure, but even then it sets itself apart from other “zombie” games.

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<div class="post-metadata">

**Author:** ![AdonaiJr](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/adonaijr/32/5893_2.png) [@AdonaiJr](https://discourse.cataclysmdda.org/u/AdonaiJr)\
**Post date:** [September 16, 2016, 5:38pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/132 "2016-09-16T17:38:06Z")

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> [@FrankyPlaysGames](#):
>
> Pfft, what have you done for the game so far? I’ll have you know I had made the placeholder image for the Wiki a very long time ago, and it was live for about 10 minutes before somebody had made a better one.

Oh come on man. Just look at [Coolthulhu · GitHub](https://github.com/Coolthulhu). I hold in high esteem the dedication Coolthulhu puts in game. Most of the time I see he has very good reasoning skills, and put’s it to use on most discussions on github.

We really don’t need to to flame each other unnecessarily.

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**Author:** ![Valpo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valpo/32/341_2.png) [@Valpo](https://discourse.cataclysmdda.org/u/Valpo)\
**Post date:** [September 16, 2016, 5:56pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/133 "2016-09-16T17:56:53Z")

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I think he was joking.

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**Author:** ![X-PLODE](https://avatars.discourse-cdn.com/v4/letter/x/d07c76/32.png) [@X-PLODE](https://discourse.cataclysmdda.org/u/X-PLODE)\
**Post date:** [September 16, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/134 "2016-09-16T18:05:57Z")

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Woah, Calamaribro is polski?

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 16, 2016, 8:23pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/135 "2016-09-16T20:23:09Z")

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This explains why they always joke about bisecting tanks anytime sabers are mentioned. o3o

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 16, 2016, 8:31pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/136 "2016-09-16T20:31:33Z")

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> [@X-PLODE](#):
>
> Woah, Calamaribro is polski?

Who, me? If so, yeah.

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**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 16, 2016, 8:48pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/137 "2016-09-16T20:48:33Z")

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I did technically once two-hit-kill a tank drone with an active incorruptible sword though, so Coolthulhu’s running gag about tank bisection isn’t that far off the mark in game terms. :V

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<div class="post-metadata">

**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [September 16, 2016, 9:14pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/138 "2016-09-16T21:14:36Z")

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> [@Random\_dragon](#):
>
> I did technically once two-hit-kill a tank drone with an active incorruptible sword though, so Coolthulhu’s running gag about tank bisection isn’t that far off the mark in game terms. :V

Doesn’t count, has to be a saber.

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<div class="post-metadata">

**Author:** ![hazerddex](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/hazerddex/32/1076_2.png) [@hazerddex](https://discourse.cataclysmdda.org/u/hazerddex)\
**Post date:** [September 16, 2016, 9:23pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/139 "2016-09-16T21:23:47Z")

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> [@FrankyPlaysGames](#):
>
> [quote=“Coolthulhu, post:130, topic:12504”]

I’m not saying “make it a mod”, I’m saying “add an existing mod”.

I match the rudeness level of the discussion. When I get a “what you did sucks” I reply with “no u”.[/quote]  
Pfft, what have you done for the game so far? I’ll have you know I had made the placeholder image for the Wiki a very long time ago, and it was live for about 10 minutes before somebody had made a better one.

[quote=“hazerddex, post:129, topic:12504”]going to have to agree realism is killing this game.

i remember when it first was made before this new team took over.

it had so much potential

tripods  
resonance cascade  
things from lovecrafts mythos  
cyborgs.  
mutants.  
and yes zombies…  
it was basically the si-fi apocalypse of si-fi apocalypse.

now it seems to be digressing into another basic zombie game :([/quote]

Let’s see, other than tripods (there are bipods though) and “resonance cascades” (which sound awesome, what are those?)  
Cataclysm still has:  
-Things from the Lovecraft mythos  
-cybogs  
-mutants  
-zombies  
And to me it’s twenty times more than what Whales had left off on, as good as that might have been, the game still IS a Sci-fi Apocalypse.  
Other than clothing, which everyone seems to hate, how is it digressing into another basic zombie game? With all the mods available in World Gen, which includes disabling certain features, you surely can make it as basic of a zombie game as you’d like, sure, but even then it sets itself apart from other “zombie” games.  
[/quote]

ok name 1 update they adde onto a new enemy group besides zombie

why did the quote break?

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<div class="post-metadata">

**Author:** ![Random\_dragon](https://avatars.discourse-cdn.com/v4/letter/r/4da419/32.png) [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Post date:** [September 16, 2016, 10:00pm UTC](https://discourse.cataclysmdda.org/t/6-months-of-agonizing-realism-nerfs-have-ruined-this-game/12504/140 "2016-09-16T22:00:23Z")

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> [@Coolthulhu](#):
>
> [quote=“Random\_dragon, post:137, topic:12504”]I did technically once two-hit-kill a tank drone with an active incorruptible sword though, so Coolthulhu’s running gag about tank bisection isn’t that far off the mark in game terms. :V

Doesn’t count, has to be a saber.[/quote]

We don’t have a proper saber though. If we did, you can bet I’d be happily running down zombie infantry, only to get ambushed by tanks. :V

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