[quote=“Narc, post:26, topic:8411”]And by ‘coincidentally’, I, of course, meant ‘suspiciously’. It turns out the method being used to re-add active items back onto the map after they’ve been processed has an optional parameter that is called “maxitems”, and defaults to… 64. Whenever more than 64 items are in a tile, when an active item is processed (food counts, but also active lightstrips, etc.), the items get deleted instead of being put back.
Fix has been posted and should be merged whenever.[/quote]
I’m test-compiling now. Update: merged. Give build 2580 a shot, if you please.