# \[32x32\] MSX DEAD PEOPLE Tileset

**URL:** https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775
**Category:** The Lab
**Tags:** tileset
**Created:** [February 12, 2019, 6:41pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775 "2019-02-12T18:41:43Z")
**Posts on this page:** 1
**Showing post:** 299

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### Author: ![terrus](https://avatars.discourse-cdn.com/v4/letter/t/3ec8ea/32.png) [@terrus](https://discourse.cataclysmdda.org/u/terrus)
#### Post date: [June 26, 2019, 11:33am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/299 "2019-06-26T11:33:48Z")

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Hello, I was wondering if it was possible to implement a larger tile (about 64px54p) as a player icon?

The below sprites belong to Rodahtnov (with some minor edits of my own) from his ["There is hope" mod+tileset](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/11)

![Chimera](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/9/9e70c7fc38eccf1d858a4eceb1405e929eec6bca.png)  
His idea was to have these as Player Icons when you reach the Chimera threshold (but he’s been too busy to work on the mod), is it possible or are they too large to use for a player icon?

Basically, I wanted to at least implement/replace these icons over an existing mutation icon and then use debug mode to switch to it once I had reached the Chimera threshold. Much in the same way you can change your character’s appearance, such as hair or skin, through debug mode as well.

I was also wondering if it this were possible with Ecchi\_Squids cyborgs that he previously posted?

I would only use these for my own game if it is possible and I would ask the respective sprite owners permission before I use them.

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