# \[32x32\] MSX DEAD PEOPLE Tileset

**URL:** <https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775>\
**Category:** The Lab\
**Tags:** tileset\
**Created:** [February 12, 2019, 6:41pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775 "2019-02-12T18:41:43Z")\
**Posts on this page:** 20\
**Page:** 21

<div class="post-metadata">

**Author:** ![Bjo\_Hart](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bjo_hart/32/8931_2.png) [@Bjo\_Hart](https://discourse.cataclysmdda.org/u/Bjo_Hart)\
**Post date:** [October 1, 2019, 8:59am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/412 "2019-10-01T08:59:36Z")

</div>

Thank you for the info!  
Best opinion for me is to use the last version of the set included in exp.version 9659, copying it in the gfx directory of newer versions…

---

<div class="post-metadata">

**Author:** ![Cooked\_Survivor](https://avatars.discourse-cdn.com/v4/letter/c/6de8d8/32.png) [@Cooked\_Survivor](https://discourse.cataclysmdda.org/u/Cooked_Survivor)\
**Post date:** [October 1, 2019, 6:25pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/413 "2019-10-01T18:25:43Z")

</div>

Welp there goes the best tile set lol.

---

<div class="post-metadata">

**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [October 2, 2019, 6:48am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/414 "2019-10-02T06:48:38Z")

</div>

> [@Paul\_Blay](#):
>
> SDG stated that he wasn’t interested in working on tilesets until a system to make tilesets easier to work with was ready to use.

Where did you read this?..  
I hope the work mlangsdorf is doing (awesome work BTW sir) will bring back SDG 🙂

---

<div class="post-metadata">

**Author:** ![Paul\_Blay](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/paul_blay/32/6803_2.png) [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Post date:** [October 2, 2019, 7:15am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/415 "2019-10-02T07:15:34Z")

</div>

Pretty sure it’s somewhere in this thread. There’s a whole lot to go through. 😛

---

<div class="post-metadata">

**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [October 2, 2019, 8:37am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/416 "2019-10-02T08:37:36Z")

</div>

yeah there is a lot of comments in here.

well lets hope he decides to come back but if not I wish him all the best 🙂

---

<div class="post-metadata">

**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [October 2, 2019, 3:36pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/417 "2019-10-02T15:36:40Z")

</div>

SDG isn’t working on the tileset because of personal reasons, not because of the complexity of tileset creation.

---

<div class="post-metadata">

**Author:** ![dpwb](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dpwb/32/2609_2.png) [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Post date:** [October 2, 2019, 4:01pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/418 "2019-10-02T16:01:32Z")

</div>

This is true.

Though he has mentioned a few times in the discord previously at how annoying it is to work with the current way we do things with tilesets, I saw him say a few times he was considering quitting due to that.

Although, as you say, it seems like something else completely unrelated is what made him finally lose motivation to work on this.

We were always aware of the annoying ways our tileset systems worked, and that , plus the tileset creator reiterating that, plus the fact that perhaps the difficulty in working with individual tiles is what incentivised people to lift from other sources, is what informed mlangsdorfs decision to work on some proper tileset tooling.

---

<div class="post-metadata">

**Author:** ![Paul\_Blay](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/paul_blay/32/6803_2.png) [@Paul\_Blay](https://discourse.cataclysmdda.org/u/Paul_Blay)\
**Post date:** [October 2, 2019, 4:13pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/419 "2019-10-02T16:13:15Z")

</div>

> [@Valiant](#):
>
> SDG isn’t working on the tileset because of personal reasons, not because of the complexity of tileset creation.

Eh, that is what he most recently said but a while before then he said

> [@SomeDeadGuy](#):
>
> there is some work done on new tileset, but now it is on hold  
> maybe when i will finish adding content from mods to tileset i will switch to working on new tileset  
> right now i mainly wait for better way to make tilesets  
> something like this [https://github.com/CleverRaven/Cataclysm-DDA/issues/31417](https://github.com/CleverRaven/Cataclysm-DDA/issues/31417)  
> if something like this will be implemented i can greatly optimize DeadPeople and also i can separate stuff what need to be changed for GrimReality and what can be kept from deadpeople.

---

<div class="post-metadata">

**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [October 2, 2019, 4:56pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/420 "2019-10-02T16:56:45Z")

</div>

To work on a _new_ tileset, he wanted better tools. He used to work on a DP tileset with tools we have at the moment, so it’s definitely not the case.

---

<div class="post-metadata">

**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [October 2, 2019, 5:02pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/421 "2019-10-02T17:02:47Z")

</div>

FWIW, and it’s late, I’m working on creating better tools for creating tilesheets.

---

<div class="post-metadata">

**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [October 2, 2019, 5:20pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/422 "2019-10-02T17:20:18Z")

</div>

Your work is greatly appreciated.

---

<div class="post-metadata">

**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [October 6, 2019, 2:13pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/423 "2019-10-06T14:13:24Z")

</div>

The PR with the new tools is here [https://github.com/CleverRaven/Cataclysm-DDA/pull/34299](https://github.com/CleverRaven/Cataclysm-DDA/pull/34299) and could use some review and feedback from tilesheet creators.

The first tileset made with the tools is DeadPeopleEdition, aka MSX++DeadPeopleEdition without the MSX++, and is here [https://github.com/mlangsdorf/Cataclysm-DDA/pull/49](https://github.com/mlangsdorf/Cataclysm-DDA/pull/49) There are some bugs, like the unknown symbol tile was inherited from MSX++, and a fair number of basic tiles are missing. But it’s usable if people want to experiment with it or take up the next generation of tileset.

---

<div class="post-metadata">

**Author:** ![LuLu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lulu/32/7513_2.png) [@LuLu](https://discourse.cataclysmdda.org/u/LuLu)\
**Post date:** [October 6, 2019, 8:14pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/425 "2019-10-06T20:14:22Z")

</div>

Is there a current working link to download the mod in it’s most recent form

---

<div class="post-metadata">

**Author:** ![LuLu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lulu/32/7513_2.png) [@LuLu](https://discourse.cataclysmdda.org/u/LuLu)\
**Post date:** [October 7, 2019, 5:21pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/426 "2019-10-07T17:21:15Z")

</div>

Is there a working link to the most recent dead people tile set?

---

<div class="post-metadata">

**Author:** ![Ragno](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ragno/32/5935_2.png) [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Post date:** [October 7, 2019, 9:14pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/427 "2019-10-07T21:14:47Z")

</div>

No, if you check this thread you will see the current situation of the tileset

> [@\[32x32\] MSX DEAD PEOPLE Tileset](https://discourse.cataclysmdda.org/t/abandoned-32x32-msx-dead-people-tileset/18775/18):
>
> Be warned: I’m about to add a ton of terrain and furniture. I’ll probably put some of my own graphical tiles on the PR to be integrated into DeadPeople, but I probably won’t get all of them.

But here is the most complete backup

> **[GitHub - chaosvolt/Cata-MSX-DeadPeopleTileset-Backup: Backup of...](https://github.com/chaosvolt/Cata-MSX-DeadPeopleTileset-Backup)**
>
> Backup of DeadPeopleTileset for CDDA, by SDG. Contribute to chaosvolt/Cata-MSX-DeadPeopleTileset-Backup development by creating an account on GitHub.

---

<div class="post-metadata">

**Author:** ![LuLu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/lulu/32/7513_2.png) [@LuLu](https://discourse.cataclysmdda.org/u/LuLu)\
**Post date:** [October 7, 2019, 10:05pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/428 "2019-10-07T22:05:55Z")

</div>

Thank you very much…

---

<div class="post-metadata">

**Author:** ![Midas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/midas/32/1348_2.png) [@Midas](https://discourse.cataclysmdda.org/u/Midas)\
**Post date:** [October 16, 2019, 6:11pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/429 "2019-10-16T18:11:51Z")

</div>

Just wanted to say I would update this tileset soon, it’s pretty much underway.

---

<div class="post-metadata">

**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [October 16, 2019, 6:20pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/430 "2019-10-16T18:20:37Z")

</div>

ping me when its finished. would love to try it out.

---

<div class="post-metadata">

**Author:** ![Midas](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/midas/32/1348_2.png) [@Midas](https://discourse.cataclysmdda.org/u/Midas)\
**Post date:** [October 18, 2019, 4:21pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/431 "2019-10-18T16:21:51Z")

</div>

PING  
[Here goes the update](https://drive.google.com/open?id=16g_-XJ3UuAQqAXueWuDHKNDVKtWfCCnQ) - almost all tiles for version 9766 are done (except vehicle parts and immersion suit).

 ![screen](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/6/69f25905fdb30dbf5b4aadcda4fb20760e98b3d0.png)

---

<div class="post-metadata">

**Author:** ![mlangsdorf](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/mlangsdorf/32/2462_2.png) [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Post date:** [October 18, 2019, 6:24pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/432 "2019-10-18T18:24:40Z")

</div>

Could you host your stuff on github so it’s easier to review?

Also, I encourage you to use the new compositing tileset format, described in `docs/TILESETS.md`. It’s easier to handle and update.

From the looks of things, you’re still using the MSX++ derived sprites, so your tileset will never be distributed as part of CDDA and you are quite possibly violating several people’s copyrights by redistributing images that they did not license for redistribution.

[Previous page](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775.md?page=20)

[Next page](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775.md?page=22)
