# \[32x32\] MSX DEAD PEOPLE Tileset

**URL:** <https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775>\
**Category:** The Lab\
**Tags:** tileset\
**Created:** [February 12, 2019, 6:41pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775 "2019-02-12T18:41:43Z")\
**Posts on this page:** 20\
**Page:** 15

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**Author:** ![knives](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/knives/32/3023_2.png) [@knives](https://discourse.cataclysmdda.org/u/knives)\
**Post date:** [June 25, 2019, 8:58pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/289 "2019-06-25T20:58:07Z")

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hi! returnee here. somehow i cant use your tileset on the latest version for android 0.D. msx alive people is default. how to use your tileset?

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 4:21am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/290 "2019-06-26T04:21:24Z")

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My tileset eats up too much RAM, so you can’t use it on android, i think.  
Try Retrodays or Hitbutton\_iso instead.

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [June 26, 2019, 5:38am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/291 "2019-06-26T05:38:15Z")

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I like the new style. The only issue I see is it’s going to be a butt load of work to match everything up ( monster speaking wise ).

Do you have a list of what will and what will not under go change? Like will this only apply the humanoid monsters or both humanoid and non huminoid, like the javberwock for example?

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 6:05am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/292 "2019-06-26T06:05:47Z")

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Almost all creatures will be changed with new style in mind. I am planning on more gruesome and violent approach this time. Also i am going to make sure they look just like their description in the game with almost all details mentioned.  
What will change  
Worn items - all  
Weilded items - all  
Mutations - all  
Installed bionics - all  
Monsters - all  
Terrain, furniture, etc - maybe some of it to match it better with curent style.  
Items - probably not gonna be changed  
This is the plan for now.

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**Author:** ![stebbiness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stebbiness/32/6569_2.png) [@stebbiness](https://discourse.cataclysmdda.org/u/stebbiness)\
**Post date:** [June 26, 2019, 7:44am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/293 "2019-06-26T07:44:39Z")

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Huh, your tileaet still works on my phone that has 3 GB ram. But it is kinda slow at times.

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**Author:** ![stebbiness](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/stebbiness/32/6569_2.png) [@stebbiness](https://discourse.cataclysmdda.org/u/stebbiness)\
**Post date:** [June 26, 2019, 7:47am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/294 "2019-06-26T07:47:00Z")

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Correction: tileset.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 8:08am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/295 "2019-06-26T08:08:44Z")

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It eats something like 1.5 GB i think.

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**Author:** ![Gilliph](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/gilliph/32/10493_2.png) [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Post date:** [June 26, 2019, 9:00am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/296 "2019-06-26T09:00:18Z")

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Gruesome and violent are my favourite approaches, looking forward to it;  
Especially the Bionics and mutations.

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**Author:** ![stk2008](https://avatars.discourse-cdn.com/v4/letter/s/5f8ce5/32.png) [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Post date:** [June 26, 2019, 10:21am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/297 "2019-06-26T10:21:58Z")

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You are crazy man…I love it.

You spend sooo much time updating your amazeing tile set if a update comes out bam your on it with adding missing tile items.

Now your redoing 99% of your tile set again dude you crazy.

Any way thanks again for your awesome work.

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**Author:** ![knives](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/knives/32/3023_2.png) [@knives](https://discourse.cataclysmdda.org/u/knives)\
**Post date:** [June 26, 2019, 11:06am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/298 "2019-06-26T11:06:47Z")

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weird, i have 4gb ram. after checking the tileset folder, i managed to make it work after taking the msx 0.D tileset and put it on gfx. deleting other folders included in the zip. lol

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**Author:** ![terrus](https://avatars.discourse-cdn.com/v4/letter/t/3ec8ea/32.png) [@terrus](https://discourse.cataclysmdda.org/u/terrus)\
**Post date:** [June 26, 2019, 11:33am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/299 "2019-06-26T11:33:48Z")

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Hello, I was wondering if it was possible to implement a larger tile (about 64px54p) as a player icon?

The below sprites belong to Rodahtnov (with some minor edits of my own) from his ["There is hope" mod+tileset](https://discourse.cataclysmdda.org/t/there-is-hope-mod-tileset/15473/11)

![Chimera](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/9/9e70c7fc38eccf1d858a4eceb1405e929eec6bca.png)  
His idea was to have these as Player Icons when you reach the Chimera threshold (but he’s been too busy to work on the mod), is it possible or are they too large to use for a player icon?

Basically, I wanted to at least implement/replace these icons over an existing mutation icon and then use debug mode to switch to it once I had reached the Chimera threshold. Much in the same way you can change your character’s appearance, such as hair or skin, through debug mode as well.

I was also wondering if it this were possible with Ecchi\_Squids cyborgs that he previously posted?

I would only use these for my own game if it is possible and I would ask the respective sprite owners permission before I use them.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 11:50am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/300 "2019-06-26T11:50:15Z")

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Well, only if you would get rid of all clothing and other mutations.  
Otherwise they will overlay this big tile, but will be made for 32x32 so it will look broken.

Id you wan to change is “player\_male” or “player\_female”.  
You can make a mod with tileset (see arcana mod on how it look like), what will chage player only when you activate this mod.

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**Author:** ![terrus](https://avatars.discourse-cdn.com/v4/letter/t/3ec8ea/32.png) [@terrus](https://discourse.cataclysmdda.org/u/terrus)\
**Post date:** [June 26, 2019, 12:10pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/301 "2019-06-26T12:10:23Z")

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So make a duplicate tile-set with the chimera or cyborg replacing the “player\_male” or “player\_female” and switch to it in the options menu?

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**Author:** ![BushElito](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bushelito/32/4767_2.png) [@BushElito](https://discourse.cataclysmdda.org/u/BushElito)\
**Post date:** [June 26, 2019, 12:24pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/302 "2019-06-26T12:24:36Z")

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There is a ordering json file that I think determines the overlay of mutations

Path to file  
cdda\data\json\mutations\mutation\_ordering.json

I think technically you could cause the mutation threshold to completely overlay all other sprites by changing the ordering.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 12:33pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/303 "2019-06-26T12:33:51Z")

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No, no. MOD tileset.  
Mini Tileset what will be enabled when you enable a mod. Mod can be enabled at any moment in the game by editing “mods.json” in your save folder.

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**Author:** ![terrus](https://avatars.discourse-cdn.com/v4/letter/t/3ec8ea/32.png) [@terrus](https://discourse.cataclysmdda.org/u/terrus)\
**Post date:** [June 26, 2019, 1:04pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/304 "2019-06-26T13:04:53Z")

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So it would look an addition to the tilesets below like top\_hats or big\_things? But I would call it Chimera or Cyborg or something like that?

 ![tilesets](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/e/e40b27b33349ff42cd82257251dbd67a40ca7961.png)

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<div class="post-metadata">

**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 1:31pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/305 "2019-06-26T13:31:21Z")

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NO. NO. NO. NO. NO.  
M O D TILESET  
png files will be in mod folder. Again, check arcana mod to see how it is done.

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**Author:** ![terrus](https://avatars.discourse-cdn.com/v4/letter/t/3ec8ea/32.png) [@terrus](https://discourse.cataclysmdda.org/u/terrus)\
**Post date:** [June 26, 2019, 1:55pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/306 "2019-06-26T13:55:13Z")

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Ah I see now, apologies I’m completely new at this you see.

 ![arcana%20folder](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/4/49cd94fd67e0c60109e0147f1c3970646ac9729d.png)  
So this essentially, just with the tile-set and the .json for it?

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [June 26, 2019, 1:57pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/307 "2019-06-26T13:57:52Z")

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You will only need mod\_tileset.json and PNG file.

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**Author:** ![knives](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/knives/32/3023_2.png) [@knives](https://discourse.cataclysmdda.org/u/knives)\
**Post date:** [June 26, 2019, 2:33pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/308 "2019-06-26T14:33:38Z")

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thank you so much for this tileset! im waiting for the non chibi version , looks more realistic for me. good luck!

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