# \[32x32\] MSX DEAD PEOPLE Tileset

**URL:** <https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775>\
**Category:** The Lab\
**Tags:** tileset\
**Created:** [February 12, 2019, 6:41pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775 "2019-02-12T18:41:43Z")\
**Posts on this page:** 20\
**Page:** 10

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [May 2, 2019, 3:01pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/182 "2019-05-02T15:01:46Z")

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Yes, but it also apparently automatically changed my settings from UNDEAD to DeadPeople, which is why I had the missing electric blanket tile.

As I said, it doesn’t matter; I’ll just have to manually replace the tileset each time I do a game update… 🙂

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [May 2, 2019, 3:06pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/183 "2019-05-02T15:06:33Z")

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Yeah, this is new. My game do not changed default tileset before, i set my game to Undead\_People and it was it every time i update the game. Strange.

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [May 7, 2019, 2:54pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/184 "2019-05-07T14:54:20Z")

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Hi SomeDeadGuy,

looks like a couple of things have come up with your latest update.

Firstly, there seems to be a typo in the Xotto Indicators mod, where there is an extra \_ in the ident. This is causing my saved game to throw an error upon loading,which is easily fixed by doing a simple edit on the modinfo.json file. Just thought I’d mention it here as it may throw some new users.

Secondly, the No\_Highlight mod doesn’t seem to be working correctly any more, as I am seeing indicators where there shouldn’t be any when e(X)amining terrain that has pickupable items on it…

Sorry for all these posts, but I’m sure you’d rather know when your awesome work isn’t working quite as intended… 🙂

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [May 8, 2019, 6:30am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/185 "2019-05-08T06:30:58Z")

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Nope, no highlight mod works. Remember, what mods what change tileset not gonna work if you already loaded save game or started new game without them. Restart the game to fix that.  
Xotto indicators mod does have extra “\_” in ident! I will fix that in the next tileset update.

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**Author:** ![Ricky\_Van](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ricky_van/32/4666_2.png) [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Post date:** [May 8, 2019, 11:55am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/186 "2019-05-08T11:55:41Z")

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for the first time in my CDDA session, playing the game using this tileset caused out of memory error on my 4gb RAM and crash the game, it fixed itself after relaunching the game.

and its been a while i didn’t update, and i hope it works smoothly.

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [May 14, 2019, 5:22pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/187 "2019-05-14T17:22:06Z")

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Local man cornered by zombeavers.

 ![beaver-fever](https://us1.discourse-cdn.com/flex016/uploads/cataclysmdda/original/2X/4/4429a3c746b038e7323d9abbbff7835c48bd6a20.png)

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**Author:** ![BushElito](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bushelito/32/4767_2.png) [@BushElito](https://discourse.cataclysmdda.org/u/BushElito)\
**Post date:** [May 14, 2019, 5:26pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/188 "2019-05-14T17:26:43Z")

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Beavers [ENEMY SPOTTED] sure [ENEMY SPOTTED] are [ENEMY SPOTTED] annoying.

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**Author:** ![crazykiddeath](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/crazykiddeath/32/5709_2.png) [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Post date:** [May 14, 2019, 5:30pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/189 "2019-05-14T17:30:42Z")

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Damn those undead swine, first it was people, now cute animals… Is nothing sacred!

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**Author:** ![Axema](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/axema/32/10822_2.png) [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Post date:** [May 14, 2019, 9:52pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/190 "2019-05-14T21:52:02Z")

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RIP local man died from adorables 😢

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**Author:** ![neitsa](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/neitsa/32/4943_2.png) [@neitsa](https://discourse.cataclysmdda.org/u/neitsa)\
**Post date:** [May 14, 2019, 10:21pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/191 "2019-05-14T22:21:36Z")

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Are you playing the 32 or 64-bit version of the game? on 32-bit, processes are usually restricted to 2GB of memory. During the time the tileset is loaded onto the gpu it is also loaded onto the main memory which makes a significant spike of memory usage very close to the 2GB limit. Without too much activities the tile version sits at around 1.1GB.

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**Author:** ![JazzGuru](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/jazzguru/32/2587_2.png) [@JazzGuru](https://discourse.cataclysmdda.org/u/JazzGuru)\
**Post date:** [May 15, 2019, 12:15pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/192 "2019-05-15T12:15:55Z")

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Haha,

Nice one, SomeDeadGuy! I’ve yet to find a zombeaver in my current game, as my base isn’t really near any rivers, so I was wondering what they would look like… 😃

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [May 23, 2019, 12:06am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/193 "2019-05-23T00:06:13Z")

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Silly…but…

> **[Zombeavers (2014) - IMDb](https://www.imdb.com/title/tt2784512/)**
>
> Directed by Jordan Rubin. With Rachel Melvin, Cortney Palm, Lexi Atkins, Hutch Dano. A fun weekend turns into madness and horror for a bunch of groupies looking for fun in a beaver infested swamp.

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<div class="post-metadata">

**Author:** ![Valiant](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valiant/32/4788_2.png) [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Post date:** [May 23, 2019, 5:07am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/194 "2019-05-23T05:07:41Z")

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That was the source of inspiration.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [May 23, 2019, 7:46am UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/195 "2019-05-23T07:46:32Z")

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Seems legit to me lol

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<div class="post-metadata">

**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [May 28, 2019, 6:51pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/196 "2019-05-28T18:51:34Z")

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Chicks have nipples. Good enough for my approval.👍

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**Author:** ![SomeDeadGuy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/somedeadguy/32/6919_2.png) [@SomeDeadGuy](https://discourse.cataclysmdda.org/u/SomeDeadGuy)\
**Post date:** [May 28, 2019, 8:17pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/197 "2019-05-28T20:17:20Z")

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👌

> ****
>
> I wanted to give guys dongs in the future too. I really do not like them Ken Doll bodies they have.
> 
> > ****
> >
> > t. God

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<div class="post-metadata">

**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [May 28, 2019, 8:34pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/198 "2019-05-28T20:34:56Z")

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I was thinking about making some interesting character sprites to test out. Just wish there was a bit more room for more anatomical accuracy XD

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<div class="post-metadata">

**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [May 28, 2019, 8:37pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/199 "2019-05-28T20:37:47Z")

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On a side note, could we link naked sprites on here? Or would that be obscene? I suppose it would be alright considering they’re 32bit.

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**Author:** ![QuietCoyote](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/quietcoyote/32/6451_2.png) [@QuietCoyote](https://discourse.cataclysmdda.org/u/QuietCoyote)\
**Post date:** [May 28, 2019, 9:36pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/200 "2019-05-28T21:36:33Z")

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Can we have dummy thicc spriteS that can’t sneak?

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<div class="post-metadata">

**Author:** ![ecchi\_squid](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/ecchi_squid/32/6386_2.png) [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Post date:** [May 28, 2019, 10:39pm UTC](https://discourse.cataclysmdda.org/t/32x32-msx-dead-people-tileset/18775/202 "2019-05-28T22:39:28Z")

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