# 3083(?)-3093 Hoder Tileset crashes the game

**URL:** <https://discourse.cataclysmdda.org/t/3083-3093-hoder-tileset-crashes-the-game/9543>\
**Category:** The Garage\
**Created:** [May 2, 2015, 5:45pm UTC](https://discourse.cataclysmdda.org/t/3083-3093-hoder-tileset-crashes-the-game/9543 "2015-05-02T17:45:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Sirbab](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirbab/32/944_2.png) [@Sirbab](https://discourse.cataclysmdda.org/u/Sirbab)\
**Post date:** [May 2, 2015, 5:45pm UTC](https://discourse.cataclysmdda.org/t/3083-3093-hoder-tileset-crashes-the-game/9543/1 "2015-05-02T17:45:43Z")

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As listed in the title, when selecting the hoder tileset, cataclysm stops working on world load, however if chesthole is selected, then the game works just fine. I tried enabling Software rendering, no dice. Which is a shame, since this is my favorite tileset.

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**Author:** ![kevin.granade](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/kevin.granade/32/1316_2.png) [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Post date:** [May 5, 2015, 3:59am UTC](https://discourse.cataclysmdda.org/t/3083-3093-hoder-tileset-crashes-the-game/9543/2 "2015-05-05T03:59:07Z")

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I think what’s happening here is the code grew an assumption that an “undefined” tile would always exist, and now tilesets that don’t have one crash.

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**Author:** ![Sirbab](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sirbab/32/944_2.png) [@Sirbab](https://discourse.cataclysmdda.org/u/Sirbab)\
**Post date:** [May 6, 2015, 5:49am UTC](https://discourse.cataclysmdda.org/t/3083-3093-hoder-tileset-crashes-the-game/9543/3 "2015-05-06T05:49:56Z")

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Ah gotcha (i think), Thanks for the reply mate 🙂
