# 2704 Win gfx: can't deactivate friendly antimateriel turrets

**URL:** https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868
**Category:** The Garage
**Created:** [February 8, 2015, 11:24am UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868 "2015-02-08T11:24:54Z")
**Posts on this page:** 5
**Page:** 1

<div class="post-metadata">

### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [February 8, 2015, 11:24am UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868/1 "2015-02-08T11:24:54Z")

</div>

Attempting to enter a square with a friendly antimateriel turret generates, “You can’t displace your antimateriel turret.” Presumably it should prompt to de-activate, like turrets and milspec turrets.

---

<div class="post-metadata">

### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [February 8, 2015, 10:58pm UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868/2 "2015-02-08T22:58:14Z")

</div>

How exactly did you get a friendly one? I didn’t intend them to be player-usable, so making 'em deactivatable wasn’t a priority.

---

<div class="post-metadata">

### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [February 9, 2015, 2:14am UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868/3 "2015-02-09T02:14:55Z")

</div>

I just marched up to it in heavy power armor and used a control laptop to disable it. The first time I tried the same thing, I didn’t have power armor, so I stutter-walked squares of opaque terrain up to it (book-cases, if I recall correctly). But that time, it self-destructed. Another method would be to build a light 3x1, or u-shaped, vehicle out of opaque vehicle tiles and push it up, if you have enough strength, or drive it up, if not.

---

<div class="post-metadata">

### Author: ![Aluminumfoil](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/aluminumfoil/32/5163_2.png) [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)
#### Post date: [February 11, 2015, 2:23pm UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868/4 "2015-02-11T14:23:28Z")

</div>

Milspec searchlights also cannot be deactivated.

---

<div class="post-metadata">

### Author: ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)
#### Post date: [February 11, 2015, 10:32pm UTC](https://discourse.cataclysmdda.org/t/2704-win-gfx-cant-deactivate-friendly-antimateriel-turrets/8868/5 "2015-02-11T22:32:19Z")

</div>

> [@Aluminumfoil](#):
>
> Milspec searchlights also cannot be deactivated.

Most likely because they’re a large, fixed tower with spotlights on, and not something you’re supposed to be able to pack up and redeploy. WAI.
