# 2491 - Sewing Alterations Materials Bug?

**URL:** <https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239>\
**Category:** The Garage\
**Created:** [December 9, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239 "2014-12-09T03:50:18Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![secretfire](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/secretfire/32/2984_2.png) [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Post date:** [December 9, 2014, 3:50am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/1 "2014-12-09T03:50:18Z")

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I’m not sure where it came in, its in the current version and at least the past few days or so - but sewing no longer seems to work. No matter how many rags, leather patches/etc. I have in my inventory, the game never recognizes them when I try to use a sewing kit.

Anyone know more about this? How far I might have to revert to get around it?

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**Author:** ![secretfire](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/secretfire/32/2984_2.png) [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Post date:** [December 9, 2014, 4:01am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/2 "2014-12-09T04:01:44Z")

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Hmm - upon further testing, there appears to be a workaround. I’m not sure what… but if I start a new game, and create a sewing kit and rags, for instance, they can’t be used on anything else I create, at least. But if I then play around with the inventory enough and wear and unwear things, they eventually become usable and it never comes back. I’d guess this a pretty low priority bug.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 9, 2014, 4:14am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/3 "2014-12-09T04:14:22Z")

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> [@secretfire](#):
>
> Hmm - upon further testing, there appears to be a workaround. I’m not sure what… but if I start a new game, and create a sewing kit and rags, for instance, they can’t be used on anything else I create, at least. But if I then play around with the inventory enough and wear and unwear things, they eventually become usable and it never comes back. I’d guess this a pretty low priority bug.

Caching. We cache your crafting inventory in hopes of saving processor time, so it takes a turn for things to update. When in doubt, pause a turn before crafting.

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**Author:** ![Abbysynth](https://avatars.discourse-cdn.com/v4/letter/a/e9bcb4/32.png) [@Abbysynth](https://discourse.cataclysmdda.org/u/Abbysynth)\
**Post date:** [December 9, 2014, 4:28am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/4 "2014-12-09T04:28:13Z")

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This is really an annoying bug, it also happens with reloading weapons. You have no ammo for that weapon! Uhh, yes I do.

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**Author:** ![Coolthulhu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/coolthulhu/32/2446_2.png) [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Post date:** [December 9, 2014, 6:36am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/5 "2014-12-09T06:36:58Z")

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I noticed you’re sometimes able to install a car part you no longer have (because you just used it a second ago), with the second installation being followed by a debug message about missing part.

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**Author:** ![KA101](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Post date:** [December 10, 2014, 12:19am UTC](https://discourse.cataclysmdda.org/t/2491-sewing-alterations-materials-bug/8239/6 "2014-12-10T00:19:43Z")

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> [@Coolthulhu](#):
>
> I noticed you’re sometimes able to install a car part you no longer have (because you just used it a second ago), with the second installation being followed by a debug message about missing part.

I’m testing that fix now. Thanks.
