# \[#215 experimental\] Autosave Feature Crashes the Game

**URL:** <https://discourse.cataclysmdda.org/t/215-experimental-autosave-feature-crashes-the-game/2678>\
**Category:** The Garage\
**Created:** [August 13, 2013, 4:33am UTC](https://discourse.cataclysmdda.org/t/215-experimental-autosave-feature-crashes-the-game/2678 "2013-08-13T04:33:39Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![vultures](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vultures/32/69_2.png) [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Post date:** [August 13, 2013, 4:33am UTC](https://discourse.cataclysmdda.org/t/215-experimental-autosave-feature-crashes-the-game/2678/1 "2013-08-13T04:33:39Z")

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Hi there CataDDA developer,

First, you’ve done a great job with the Curses build: fast, responsive, intuitive menus and lotsa other feats; lightweight being another plus. But I gotta fetch you one.  
I haven’t been messing with autorun feature, only the saves and the formats themselves, so this is fresh as the build (#215) is: setting it in the options with turns(0) and minutes(127) crashes the game as soon as it loads up the newly generated map; that is, I get the first frame, but not the initial refresh. It keeps doing so until I set the feature off.

Hope this helps; I also enjoyed the whole window on-screen centering, rather than the old drawable surface screen center logic.

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**Author:** ![1942rob](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/1942rob/32/979_2.png) [@1942rob](https://discourse.cataclysmdda.org/u/1942rob)\
**Post date:** [August 13, 2013, 3:03pm UTC](https://discourse.cataclysmdda.org/t/215-experimental-autosave-feature-crashes-the-game/2678/2 "2013-08-13T15:03:21Z")

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Well, at least it didn’t create a black hole… [fix’d](https://github.com/CleverRaven/Cataclysm-DDA/pull/2403)
