# 2068, floors are smashable and vehicles can't pass over them

**URL:** https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334
**Category:** The Garage
**Created:** [September 12, 2014, 7:28pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334 "2014-09-12T19:28:54Z")
**Posts on this page:** 7
**Page:** 1

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### Author: ![charcharmunro](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/charcharmunro/32/350_2.png) [@charcharmunro](https://discourse.cataclysmdda.org/u/charcharmunro)
#### Post date: [September 12, 2014, 7:28pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/1 "2014-09-12T19:28:54Z")

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Yeah, as the title says. I can’t drive my vehicle into a garage, and sometimes when I smash a window in to get into a house, the floor breaks into rubble for no… Apparent reason.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [September 12, 2014, 7:51pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/2 "2014-09-12T19:51:44Z")

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The vehicle thing is almost certainly a bug. As for the rubble, is the floor actually breaking into rubble, or is there just rubble being placed on top of it (rubble is a furniture now in the experimentals).

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### Author: ![charcharmunro](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/charcharmunro/32/350_2.png) [@charcharmunro](https://discourse.cataclysmdda.org/u/charcharmunro)
#### Post date: [September 12, 2014, 8:03pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/3 "2014-09-12T20:03:24Z")

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Possibly both? Sometimes the floor turns into dirt, sometimes it remains floor.

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [September 12, 2014, 8:12pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/4 "2014-09-12T20:12:37Z")

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OK, I’ve got the reason for the window smashing thing, so I’ll try to get a fix up for that. As for the vehicle thing, it look like there is already a fix up for consideration, so hopefully that should get fixed soon.

Thanks for reporting this. 🙂

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### Author: ![charcharmunro](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/charcharmunro/32/350_2.png) [@charcharmunro](https://discourse.cataclysmdda.org/u/charcharmunro)
#### Post date: [September 12, 2014, 8:59pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/5 "2014-09-12T20:59:10Z")

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Was it, like… Floors were re-done a bit so that they weren’t considered the same sort of tiles as dirt/grass/roads were, and were more considered the same way furniture was?

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### Author: ![i2amroy](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/i2amroy/32/909_2.png) [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)
#### Post date: [September 12, 2014, 9:05pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/6 "2014-09-12T21:05:36Z")

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More like there used to be a horrible inconsistent flag that controlled it rather than the actual data and it was replaced, but not quite perfectly for some of the things those little inconsistencies did.

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### Author: ![charcharmunro](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/charcharmunro/32/350_2.png) [@charcharmunro](https://discourse.cataclysmdda.org/u/charcharmunro)
#### Post date: [September 12, 2014, 9:08pm UTC](https://discourse.cataclysmdda.org/t/2068-floors-are-smashable-and-vehicles-cant-pass-over-them/7334/7 "2014-09-12T21:08:29Z")

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Ah, right. Because floors are… Slightly different in some way from dirt/grass/roads/sidewalks? I dunno the code at all I just play the game.
