# 100 armor coverage doesn't protect from bleeding attack

**URL:** <https://discourse.cataclysmdda.org/t/100-armor-coverage-doesnt-protect-from-bleeding-attack/26846>\
**Category:** The Garage\
**Created:** [August 15, 2021, 4:22am UTC](https://discourse.cataclysmdda.org/t/100-armor-coverage-doesnt-protect-from-bleeding-attack/26846 "2021-08-15T04:22:04Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Soymilk](https://avatars.discourse-cdn.com/v4/letter/s/59ef9b/32.png) [@Soymilk](https://discourse.cataclysmdda.org/u/Soymilk)\
**Post date:** [August 15, 2021, 6:07pm UTC](https://discourse.cataclysmdda.org/t/100-armor-coverage-doesnt-protect-from-bleeding-attack/26846/4 "2021-08-15T18:07:16Z")

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Thanks for the replies! Still not certain what melee\_cut:6 from json means, but I’m leaning on it being independent flat bonus in the form of cutting damage, according to [this post](https://discourse.cataclysmdda.org/t/melee-cut-monster-attribute/4474). So I probably did get hit by special attack in this case, instead of mi-gos normally being capable of multiple attribute attacks (simultaneous bash and cut, yikes).

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