# 0.G crashes on NPC death

**URL:** <https://discourse.cataclysmdda.org/t/0-g-crashes-on-npc-death/28684>\
**Category:** The Garage\
**Created:** [April 15, 2023, 12:39pm UTC](https://discourse.cataclysmdda.org/t/0-g-crashes-on-npc-death/28684 "2023-04-15T12:39:03Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Pupker](https://avatars.discourse-cdn.com/v4/letter/p/ad7895/32.png) [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Post date:** [April 16, 2023, 2:42am UTC](https://discourse.cataclysmdda.org/t/0-g-crashes-on-npc-death/28684/3 "2023-04-16T02:42:14Z")

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> [@Seemingly NPC-related crash 0.G](https://discourse.cataclysmdda.org/t/seemingly-npc-related-crash-0-g/28578):
>
> Didn’t play for a while, today saw 0.G release, decided to start anew. Started a new world with a new character and got a crash within the first 10 in-game minutes (~1m real time). Reloaded autosave and got another crash soon after . Then again. Now I’m writing this. 
> 
> > **Summary**
> >
> > The program has crashed. See the log file for a stack trace. CRASH LOG FILE: /home/username/.config/cataclysm-dda/crash.log VERSION: 0.G TYPE: Signal MESSAGE: SIGSEGV: Segmentation fault STACK TRACE: cataclysm-tiles(deb…

I had something possibly related and I got a crashlog. In my case I started in a dangerous area with starting NPC out of sight and the game crashed before I managed to get a look at it, but it quite possibly was dying as well. Crash log also refers to NPC taking some actions with items in its inventory, perhaps NPCs dying while performing some action is what causes it?

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_[View the full topic](https://discourse.cataclysmdda.org/t/0-g-crashes-on-npc-death/28684)._
