# 0.F Frank release is here

**URL:** <https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581>\
**Category:** Announcements\
**Created:** [July 3, 2021, 6:01am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581 "2021-07-03T06:01:28Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![KliPeH](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/klipeh/32/11298_2.png) [@KliPeH](https://discourse.cataclysmdda.org/u/KliPeH)\
**Post date:** [July 24, 2021, 10:58pm UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/9 "2021-07-24T22:58:31Z")

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> [@Ricky\_Van1](#):
>
> but one thing in my first 0.F play test… the game seems much more heavier now, like there is slight second delay in moving a tile. is the Z-level now enabled by default?

Not only are Z-Levels enabled by default, they cannot be toggled off anymore. That’s not what causes performance issues though, at least not according to the [FAQ](https://github.com/CleverRaven/Cataclysm-DDA/wiki/FAQ-from-Discord#z-levels); that was attributed to SDL library updates I believe.

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