# 0.F Frank release is here

**URL:** <https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581>\
**Category:** Announcements\
**Created:** [July 3, 2021, 6:01am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581 "2021-07-03T06:01:28Z")\
**Posts on this page:** 8\
**Page:** 2

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**Author:** ![ThinkSome](https://avatars.discourse-cdn.com/v4/letter/t/278dde/32.png) [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)\
**Post date:** [February 1, 2022, 2:53pm UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/21 "2022-02-01T14:53:52Z")

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You are unlikely to have success building modern C++ with a 6 year old compiler.

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**Author:** ![sananselmo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sananselmo/32/7008_2.png) [@sananselmo](https://discourse.cataclysmdda.org/u/sananselmo)\
**Post date:** [February 1, 2022, 4:28pm UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/22 "2022-02-01T16:28:08Z")

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Good to know it. Anyway… In [cataclysmdda.org](http://cataclysmdda.org) you can find a downloadble cdda-linux-tiles-x64 package for every single build, EXCEPT for Stable Frank-3. There is a linux tiles build too for latest experimentals, but no for Stable F-3. Maybe it’s a mistake?

Thanks!

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**Author:** ![Reinhard\_Lohen](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/reinhard_lohen/32/11772_2.png) [@Reinhard\_Lohen](https://discourse.cataclysmdda.org/u/Reinhard_Lohen)\
**Post date:** [February 1, 2022, 6:03pm UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/23 "2022-02-01T18:03:19Z")

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You can download all the tilesets from this github repo: [Release Tilesets Release, 2022-01-23 · I-am-Erk/CDDA-Tilesets · GitHub](https://github.com/I-am-Erk/CDDA-Tilesets/releases/tag/2022-01-23)  
I don’t know if the compilation is different so downloading the tilesets and placing them in the gfx folder might not work.

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**Author:** ![sananselmo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sananselmo/32/7008_2.png) [@sananselmo](https://discourse.cataclysmdda.org/u/sananselmo)\
**Post date:** [February 2, 2022, 9:06am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/24 "2022-02-02T09:06:55Z")

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Thanks Reinhard\_Lohen, but what I’m looking for is not a tileset but a SDL linux build of Cataclysm DDA Frank-3. In fact I don’t use any tileset, but the ASCII of the SDL version. In any case, thanks. I didn’t know about that github.

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**Author:** ![sananselmo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sananselmo/32/7008_2.png) [@sananselmo](https://discourse.cataclysmdda.org/u/sananselmo)\
**Post date:** [February 4, 2022, 12:37pm UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/25 "2022-02-04T12:37:39Z")

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For the record:

Finally I’ve managed to compile Frank-3 (SDL) with my ubuntu 16.04. There was a problem on src/sdlsound.cpp (line 104 - 105):

> ```
> if( !Mix_OpenAudioDevice( audio_rate, audio_format, audio_channels, audio_buffers, nullptr,
> 
> ```

```
                              SDL_AUDIO_ALLOW_FREQUENCY_CHANGE ) ) {

```

I have replaced that line with this one:

> ```
> if( !Mix_OpenAudio( audio_rate, audio_format, audio_channels, audio_buffers ) ) {
> 
> ```

I don’t know what I’m doing but it works.

Anyway, the sound of the game does not work as it should. The audio quality is poor and there are some strange artifacts; on the other hand, ambient sounds are not triggered correctly (exactly as described in this bug: [Ambient sound stacking · Issue #52515 · CleverRaven/Cataclysm-DDA · GitHub](https://github.com/CleverRaven/Cataclysm-DDA/issues/52515) ). The same thing happens with all sound packs (including my own, a mix of all three). Conclusion: I’m back to my old but reliable 0.Ellison-3 for now.

Thank you very much for this wonderful game. Long live Cataclysm!

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**Author:** ![Zhilkin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/zhilkin/32/3749_2.png) [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Post date:** [February 7, 2022, 4:49am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/27 "2022-02-07T04:49:27Z")

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You have introduced the bug back with your change, so should not be removing that flag.

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**Author:** ![sananselmo](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/sananselmo/32/7008_2.png) [@sananselmo](https://discourse.cataclysmdda.org/u/sananselmo)\
**Post date:** [February 7, 2022, 9:55am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/28 "2022-02-07T09:55:55Z")

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I apologize. Doing more tests I realized that the sound in Ellisson-3 works fine (the problem was in my soundpack). I thought my previous post would cause confusion and that deleting it would be better than editing it. I don’t know how bug tracking works: should I post my mistake somewhere?

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**Author:** ![Bio](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/bio/32/6690_2.png) [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Post date:** [February 8, 2022, 12:52am UTC](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581/29 "2022-02-08T00:52:47Z")

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so what’s planned for experimental now?

[Previous page](https://discourse.cataclysmdda.org/t/0-f-frank-release-is-here/26581.md?page=1)
