# 0.E Kevlar recovery from clothing

**URL:** <https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623>\
**Category:** The Garage\
**Created:** [August 31, 2020, 11:07pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623 "2020-08-31T23:07:33Z")\
**Posts on this page:** 16\
**Page:** 1

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [August 31, 2020, 11:07pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/1 "2020-08-31T23:07:34Z")

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So after a few days of hunting zombie cops, soldiers, or anything else that looks like it might have a bit of kevlar on it, I’ve managed to collect 9 kevlar sheets.

With 16 of these I can make a single layered kevlar panel, which I’ll need four of to make a fairly small piece of survivor gear… That seems like a wildly lossy resource grind compared to most of the other cloth/leather/etc you need to gather. Like, I’m cutting up all this armored gear to get a square inch strip of kevlar from each of them. 😄

Is that intentional, or is the new kevlar crafting resource still in early balance testing?

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**Author:** ![Invalid\_Username](https://avatars.discourse-cdn.com/v4/letter/i/4bbf92/32.png) [@Invalid\_Username](https://discourse.cataclysmdda.org/u/Invalid_Username)\
**Post date:** [August 31, 2020, 11:13pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/2 "2020-08-31T23:13:49Z")

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I’ve gotten layered kevlar directly from cutting up ANBC suits. Some other gear that I can’t remember off the top of my head, too. Hunt those hazmat zombos.

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**Author:** ![Trigon](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/trigon/32/2668_2.png) [@Trigon](https://discourse.cataclysmdda.org/u/Trigon)\
**Post date:** [September 1, 2020, 10:16pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/3 "2020-09-01T22:16:58Z")

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Are the items you’re breaking down for Kevlar heavily damaged? In my experience damaged items tend to yield less resources when broken down.

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 2, 2020, 2:02am UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/4 "2020-09-02T02:02:11Z")

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Sometimes yes, sometimes no. Finally found some guy in body armor that barfed up 11 layered panels when I tore it up. Seems like some stuff gives you virtually no kevlar, while certain items grant an embarrassment of riches. Probably should be evened out somewhat for balance purposes.

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**Author:** ![Orage\_Poilu](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/orage_poilu/32/7813_2.png) [@Orage\_Poilu](https://discourse.cataclysmdda.org/u/Orage_Poilu)\
**Post date:** [September 2, 2020, 9:49am UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/5 "2020-09-02T09:49:17Z")

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Yeah, some item stopped giving kevlar. On the other hand I’m able to “skin” kevlar zombie for a lot of it, but I don’t remember if the two big version of the kevlar zombie (brute and the hulk) are in the base game or if it’s from a mod.  
If you find a hulk, skin it.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [September 2, 2020, 4:41pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/6 "2020-09-02T16:41:19Z")

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> [@Orage\_Poilu](#):
>
> […] I don’t remember if the two big version of the kevlar zombie (brute and the hulk) are in the base game […]

They are in the base game and in the 0.E stable, but the designer did not plan that they give kevlar, if I understand him/her right… (not that this should stop you from exploiting it, though…):

> [@Kevlar Hulk spawn rates maybe over the top?](https://discourse.cataclysmdda.org/t/kevlar-hulk-spawn-rates-maybe-over-the-top/23343/9):
>
> I generally dislike that you get actual kevlar from them, it’s not meant to be the same stuff but something that resembles it.

It’s possible that - at some point in the future - they can’t be harvested for kevlar anymore.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [September 2, 2020, 6:28pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/7 "2020-09-02T18:28:58Z")

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Fire fighting garments used to have a little bit of Kevlar. Dunno if that changed though. Wouldn’t mind knowing if anyone has the info. Thanks in advance.

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 2, 2020, 6:30pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/8 "2020-09-02T18:30:51Z")

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They do. The main coat has some - but it doesn’t amount to much, you’d have to get lucky on your rolls or murder your way through a couple firehouses to get enough to make anything.

Trying to remember what it was that I broke down to get nearly a dozen layered pieces - it might have been one of the rare firefighting equipment pieces?

But because of the massive exchange ratio, that single breakdown was worth something on the order of 50-100 ‘normal’ pieces of Kevlar yield gear.

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**Author:** ![TheZoneWizard](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thezonewizard/32/1397_2.png) [@TheZoneWizard](https://discourse.cataclysmdda.org/u/TheZoneWizard)\
**Post date:** [September 2, 2020, 6:34pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/9 "2020-09-02T18:34:05Z")

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Thanks for the quick reply. Maybe an MBR vest? I don’t normally see them in my game, but I rippem apart sometimes to make a less encumbering makeshift vest 🙂  
Maybe you washed a dirty survivor garment and then ripped it apart? I can’t recall to many garments that drop 12 pieces. But I roll light and under 10 encumber to not encur penalties.

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**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 2, 2020, 6:35pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/10 "2020-09-02T18:35:16Z")

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Unfortunately I was just kind of auto butchering my way through a bunch of spawns when I realized something had just broken down for the motherload, so I don’t recall what it was. Sorry.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [September 2, 2020, 6:58pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/11 "2020-09-02T18:58:06Z")

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I composed a list of items (from the base game, as of experimental build 10968) that take more than 20 `layered kevlar panel`s to craft and possibly drop these from uncrafting/cutting them up…:

- Kevlar-lined horse peto (56)
- ANBC suit (48)
- XL heavy survivor suit (48)
- XL Kevlar vest (43)
- XL survivor suit (42)
- AEP suit (24)
- entry suit (24)
- heavy survivor suit (24)
- light survivor suit (24)
- scavenger gear (24)
- survivor firesuit (24)
- survivor suit (24)
- survivor wetsuit (24)
- winter survivor suit (24)

It’s possible that some of these values differentiate from the ones of 0.E stable or in future versions.

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<div class="post-metadata">

**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 2, 2020, 7:00pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/12 "2020-09-02T19:00:22Z")

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Ah! Yeah, the Entry Suit was the one that I found, the name jogged my memory.

Is it possible to set items to cut up very inefficiently rather than be un-cuttable? It would be preferable to be able to get _something_ from these sorts of items, as they tend to be fairly rare finds.

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**Author:** ![Erk](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/erk/32/3871_2.png) [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Post date:** [September 2, 2020, 7:14pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/13 "2020-09-02T19:14:33Z")

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I’ve already heavily nerfed kevlar butchery amounts, not likely to change it much further.

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<div class="post-metadata">

**Author:** ![Vastin](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/vastin/32/9912_2.png) [@Vastin](https://discourse.cataclysmdda.org/u/Vastin)\
**Post date:** [September 2, 2020, 7:21pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/14 "2020-09-02T19:21:52Z")

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So the issue is that things that break down into kevlar fabric (or scrap or whatever it’s called), tends to do so in fairly small amounts - about 2-7 in my experience - while things that break down into layered kevlar often breaks down for a large amount (10 or more).

Take this butchery ratio and then cram it through the 12/1 recipe ratio for making layered kevlar out of kevlar scraps, and it amounts to kevlar scrap being pretty worthless, because it drops in smaller amounts AND you need a lot more of it to do anything, while on the other hand breaking down a single Entry Suit or ANBC will probably yield enough layered kevlar for an entire suite of survivor gear instantly.

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**Author:** ![Dlight\_full](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/dlight_full/32/4917_2.png) [@Dlight\_full](https://discourse.cataclysmdda.org/u/Dlight_full)\
**Post date:** [September 2, 2020, 7:25pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/15 "2020-09-02T19:25:48Z")

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Afaik kevlar vests get cut into about a dozen layered kevlar panels if not badly damaged.

I think they drop sometimes from zombie soldiers or cops, don’t remember now.

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**Author:** ![Valase](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/valase/32/6972_2.png) [@Valase](https://discourse.cataclysmdda.org/u/Valase)\
**Post date:** [September 2, 2020, 8:07pm UTC](https://discourse.cataclysmdda.org/t/0-e-kevlar-recovery-from-clothing/24623/16 "2020-09-02T20:07:25Z")

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Nice to read that it probably will stay this way… but who knows what the future holds.  
At some point it might be overhauled again and changed… I just don’t want to be held accountable in a few years that I’ve stated “they are in the base game and drop kevlar”, which may not be longer true at that point…
