# 0.C 9662-g467e151 npc glitches

**URL:** https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303
**Category:** The Garage
**Created:** [January 26, 2016, 11:44pm UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303 "2016-01-26T23:44:07Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)
#### Post date: [January 26, 2016, 11:44pm UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303/1 "2016-01-26T23:44:07Z")

</div>

Npcs will not go to sleep even when allowed too, they continue to complain when allowed to yap(just noticed that new feature i like it)

When I ended a trade with a npc his interaction menu reverted to when he had first contact. It repeated multiple times and gave me extra trust % with it.

Missing quest dialogue for the book quest?

---

<div class="post-metadata">

### Author: ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)
#### Post date: [January 28, 2016, 4:13am UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303/2 "2016-01-28T04:13:11Z")

</div>

I don’t know for sure, but I think NPC’s need an ideal sleeping spot. Like, somewhere comfortable. I am uninformed in this, however.

---

<div class="post-metadata">

### Author: ![Malkeus](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/malkeus/32/12037_2.png) [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)
#### Post date: [January 28, 2016, 4:22am UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303/3 "2016-01-28T04:22:57Z")

</div>

They seem tor prefer sleeping mats, beds and car seats. However, I’ve had them fall asleep in the middle of a hallway during a raid on a school, a few feet away from a horde of ankle-biters. I can’t seem to keep any alive for very long anymore, they tend to die of infection and/or stupidity. I lost the last one when he jumped into a radioactive hole in the ground and couldn’t climb out.

I’ll spawn one in and observe him carefully in a controlled environment. He will be named Test Subject Zeta…

---

<div class="post-metadata">

### Author: ![TheKobold](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/thekobold/32/513_2.png) [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)
#### Post date: [January 28, 2016, 5:56am UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303/4 "2016-01-28T05:56:19Z")

</div>

Well, there was a bed there, one of the big 2x2 ones with pillows and blankets so it wasn’t that. Looks like its partially cleared up though with a recent update. I am still experiencing the glitch with the trade menu going to the first encounter menu. But they are sleeping when allowed and no longer talk when not allowed.
