# 0.C-9563-g57efa62 - "Captive" NPCs treated as my followers when I talk to them

**URL:** https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290
**Category:** The Garage
**Created:** [January 24, 2016, 8:02am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290 "2016-01-24T08:02:48Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![shinr](https://avatars.discourse-cdn.com/v4/letter/s/57b2e6/32.png) [@shinr](https://discourse.cataclysmdda.org/u/shinr)
#### Post date: [January 24, 2016, 8:02am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290/1 "2016-01-24T08:02:48Z")

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Run across the big military outpost for the first time, and there I came across some captives, and as soon as I talk to them the game considers them to be my followers.

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### Author: ![Wally-kun](https://sea2.discourse-cdn.com/flex016/user_avatar/discourse.cataclysmdda.org/wally-kun/32/375_2.png) [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)
#### Post date: [January 25, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290/2 "2016-01-25T08:30:34Z")

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It makes sense if you were rescuing them, but I’m not sure that’s taken into account yet. I’m not sure how developed this whole ‘captives’ thing is.
